diff options
author | Marek Olšák <[email protected]> | 2017-11-25 20:36:35 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-11-29 18:21:30 +0100 |
commit | 7aa2366b7017d6973b772c96fca531073fc67130 (patch) | |
tree | bc4b91c801f15bb7ec133ddf138966657d4d6e32 /src/gallium/drivers/radeonsi/si_clear.c | |
parent | 3c4d871ca2bad6df71b00efc698359bd01e8a8de (diff) |
radeonsi: move all clear() code into si_clear.c
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_clear.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_clear.c | 725 |
1 files changed, 725 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_clear.c b/src/gallium/drivers/radeonsi/si_clear.c new file mode 100644 index 00000000000..d99947f7aad --- /dev/null +++ b/src/gallium/drivers/radeonsi/si_clear.c @@ -0,0 +1,725 @@ +/* + * Copyright 2017 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "si_pipe.h" +#include "sid.h" + +#include "util/u_format.h" +#include "util/u_pack_color.h" +#include "util/u_surface.h" + +enum { + SI_CLEAR = SI_SAVE_FRAGMENT_STATE, + SI_CLEAR_SURFACE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE, +}; + +static void si_alloc_separate_cmask(struct si_screen *sscreen, + struct r600_texture *rtex) +{ + if (rtex->cmask_buffer) + return; + + assert(rtex->cmask.size == 0); + + si_texture_get_cmask_info(&sscreen->b, rtex, &rtex->cmask); + if (!rtex->cmask.size) + return; + + rtex->cmask_buffer = (struct r600_resource *) + si_aligned_buffer_create(&sscreen->b.b, + R600_RESOURCE_FLAG_UNMAPPABLE, + PIPE_USAGE_DEFAULT, + rtex->cmask.size, + rtex->cmask.alignment); + if (rtex->cmask_buffer == NULL) { + rtex->cmask.size = 0; + return; + } + + /* update colorbuffer state bits */ + rtex->cmask.base_address_reg = rtex->cmask_buffer->gpu_address >> 8; + + rtex->cb_color_info |= S_028C70_FAST_CLEAR(1); + + p_atomic_inc(&sscreen->b.compressed_colortex_counter); +} + +static void si_set_clear_color(struct r600_texture *rtex, + enum pipe_format surface_format, + const union pipe_color_union *color) +{ + union util_color uc; + + memset(&uc, 0, sizeof(uc)); + + if (rtex->surface.bpe == 16) { + /* DCC fast clear only: + * CLEAR_WORD0 = R = G = B + * CLEAR_WORD1 = A + */ + assert(color->ui[0] == color->ui[1] && + color->ui[0] == color->ui[2]); + uc.ui[0] = color->ui[0]; + uc.ui[1] = color->ui[3]; + } else if (util_format_is_pure_uint(surface_format)) { + util_format_write_4ui(surface_format, color->ui, 0, &uc, 0, 0, 0, 1, 1); + } else if (util_format_is_pure_sint(surface_format)) { + util_format_write_4i(surface_format, color->i, 0, &uc, 0, 0, 0, 1, 1); + } else { + util_pack_color(color->f, surface_format, &uc); + } + + memcpy(rtex->color_clear_value, &uc, 2 * sizeof(uint32_t)); +} + +static bool vi_get_fast_clear_parameters(enum pipe_format surface_format, + const union pipe_color_union *color, + uint32_t* reset_value, + bool* clear_words_needed) +{ + bool values[4] = {}; + int i; + bool main_value = false; + bool extra_value = false; + int extra_channel; + + /* This is needed to get the correct DCC clear value for luminance formats. + * 1) Get the linear format (because the next step can't handle L8_SRGB). + * 2) Convert luminance to red. (the real hw format for luminance) + */ + surface_format = util_format_linear(surface_format); + surface_format = util_format_luminance_to_red(surface_format); + + const struct util_format_description *desc = util_format_description(surface_format); + + if (desc->block.bits == 128 && + (color->ui[0] != color->ui[1] || + color->ui[0] != color->ui[2])) + return false; + + *clear_words_needed = true; + *reset_value = 0x20202020U; + + /* If we want to clear without needing a fast clear eliminate step, we + * can set each channel to 0 or 1 (or 0/max for integer formats). We + * have two sets of flags, one for the last or first channel(extra) and + * one for the other channels(main). + */ + + if (surface_format == PIPE_FORMAT_R11G11B10_FLOAT || + surface_format == PIPE_FORMAT_B5G6R5_UNORM || + surface_format == PIPE_FORMAT_B5G6R5_SRGB || + util_format_is_alpha(surface_format)) { + extra_channel = -1; + } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) { + if (si_translate_colorswap(surface_format, false) <= 1) + extra_channel = desc->nr_channels - 1; + else + extra_channel = 0; + } else + return true; + + for (i = 0; i < 4; ++i) { + int index = desc->swizzle[i] - PIPE_SWIZZLE_X; + + if (desc->swizzle[i] < PIPE_SWIZZLE_X || + desc->swizzle[i] > PIPE_SWIZZLE_W) + continue; + + if (desc->channel[i].pure_integer && + desc->channel[i].type == UTIL_FORMAT_TYPE_SIGNED) { + /* Use the maximum value for clamping the clear color. */ + int max = u_bit_consecutive(0, desc->channel[i].size - 1); + + values[i] = color->i[i] != 0; + if (color->i[i] != 0 && MIN2(color->i[i], max) != max) + return true; + } else if (desc->channel[i].pure_integer && + desc->channel[i].type == UTIL_FORMAT_TYPE_UNSIGNED) { + /* Use the maximum value for clamping the clear color. */ + unsigned max = u_bit_consecutive(0, desc->channel[i].size); + + values[i] = color->ui[i] != 0U; + if (color->ui[i] != 0U && MIN2(color->ui[i], max) != max) + return true; + } else { + values[i] = color->f[i] != 0.0F; + if (color->f[i] != 0.0F && color->f[i] != 1.0F) + return true; + } + + if (index == extra_channel) + extra_value = values[i]; + else + main_value = values[i]; + } + + for (int i = 0; i < 4; ++i) + if (values[i] != main_value && + desc->swizzle[i] - PIPE_SWIZZLE_X != extra_channel && + desc->swizzle[i] >= PIPE_SWIZZLE_X && + desc->swizzle[i] <= PIPE_SWIZZLE_W) + return true; + + *clear_words_needed = false; + if (main_value) + *reset_value |= 0x80808080U; + + if (extra_value) + *reset_value |= 0x40404040U; + return true; +} + +void vi_dcc_clear_level(struct si_context *sctx, + struct r600_texture *rtex, + unsigned level, unsigned clear_value) +{ + struct pipe_resource *dcc_buffer; + uint64_t dcc_offset, clear_size; + + assert(vi_dcc_enabled(rtex, level)); + + if (rtex->dcc_separate_buffer) { + dcc_buffer = &rtex->dcc_separate_buffer->b.b; + dcc_offset = 0; + } else { + dcc_buffer = &rtex->resource.b.b; + dcc_offset = rtex->dcc_offset; + } + + if (sctx->b.chip_class >= GFX9) { + /* Mipmap level clears aren't implemented. */ + assert(rtex->resource.b.b.last_level == 0); + /* MSAA needs a different clear size. */ + assert(rtex->resource.b.b.nr_samples <= 1); + clear_size = rtex->surface.dcc_size; + } else { + unsigned num_layers = util_max_layer(&rtex->resource.b.b, level) + 1; + + /* If this is 0, fast clear isn't possible. (can occur with MSAA) */ + assert(rtex->surface.u.legacy.level[level].dcc_fast_clear_size); + /* Layered MSAA DCC fast clears need to clear dcc_fast_clear_size + * bytes for each layer. This is not currently implemented, and + * therefore MSAA DCC isn't even enabled with multiple layers. + */ + assert(rtex->resource.b.b.nr_samples <= 1 || num_layers == 1); + + dcc_offset += rtex->surface.u.legacy.level[level].dcc_offset; + clear_size = rtex->surface.u.legacy.level[level].dcc_fast_clear_size * + num_layers; + } + + si_clear_buffer(&sctx->b.b, dcc_buffer, dcc_offset, clear_size, + clear_value, R600_COHERENCY_CB_META); +} + +/* Set the same micro tile mode as the destination of the last MSAA resolve. + * This allows hitting the MSAA resolve fast path, which requires that both + * src and dst micro tile modes match. + */ +static void si_set_optimal_micro_tile_mode(struct si_screen *sscreen, + struct r600_texture *rtex) +{ + if (rtex->resource.b.is_shared || + rtex->resource.b.b.nr_samples <= 1 || + rtex->surface.micro_tile_mode == rtex->last_msaa_resolve_target_micro_mode) + return; + + assert(sscreen->b.chip_class >= GFX9 || + rtex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_2D); + assert(rtex->resource.b.b.last_level == 0); + + if (sscreen->b.chip_class >= GFX9) { + /* 4K or larger tiles only. 0 is linear. 1-3 are 256B tiles. */ + assert(rtex->surface.u.gfx9.surf.swizzle_mode >= 4); + + /* If you do swizzle_mode % 4, you'll get: + * 0 = Depth + * 1 = Standard, + * 2 = Displayable + * 3 = Rotated + * + * Depth-sample order isn't allowed: + */ + assert(rtex->surface.u.gfx9.surf.swizzle_mode % 4 != 0); + + switch (rtex->last_msaa_resolve_target_micro_mode) { + case RADEON_MICRO_MODE_DISPLAY: + rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; + rtex->surface.u.gfx9.surf.swizzle_mode += 2; /* D */ + break; + case RADEON_MICRO_MODE_THIN: + rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; + rtex->surface.u.gfx9.surf.swizzle_mode += 1; /* S */ + break; + case RADEON_MICRO_MODE_ROTATED: + rtex->surface.u.gfx9.surf.swizzle_mode &= ~0x3; + rtex->surface.u.gfx9.surf.swizzle_mode += 3; /* R */ + break; + default: /* depth */ + assert(!"unexpected micro mode"); + return; + } + } else if (sscreen->b.chip_class >= CIK) { + /* These magic numbers were copied from addrlib. It doesn't use + * any definitions for them either. They are all 2D_TILED_THIN1 + * modes with different bpp and micro tile mode. + */ + switch (rtex->last_msaa_resolve_target_micro_mode) { + case RADEON_MICRO_MODE_DISPLAY: + rtex->surface.u.legacy.tiling_index[0] = 10; + break; + case RADEON_MICRO_MODE_THIN: + rtex->surface.u.legacy.tiling_index[0] = 14; + break; + case RADEON_MICRO_MODE_ROTATED: + rtex->surface.u.legacy.tiling_index[0] = 28; + break; + default: /* depth, thick */ + assert(!"unexpected micro mode"); + return; + } + } else { /* SI */ + switch (rtex->last_msaa_resolve_target_micro_mode) { + case RADEON_MICRO_MODE_DISPLAY: + switch (rtex->surface.bpe) { + case 1: + rtex->surface.u.legacy.tiling_index[0] = 10; + break; + case 2: + rtex->surface.u.legacy.tiling_index[0] = 11; + break; + default: /* 4, 8 */ + rtex->surface.u.legacy.tiling_index[0] = 12; + break; + } + break; + case RADEON_MICRO_MODE_THIN: + switch (rtex->surface.bpe) { + case 1: + rtex->surface.u.legacy.tiling_index[0] = 14; + break; + case 2: + rtex->surface.u.legacy.tiling_index[0] = 15; + break; + case 4: + rtex->surface.u.legacy.tiling_index[0] = 16; + break; + default: /* 8, 16 */ + rtex->surface.u.legacy.tiling_index[0] = 17; + break; + } + break; + default: /* depth, thick */ + assert(!"unexpected micro mode"); + return; + } + } + + rtex->surface.micro_tile_mode = rtex->last_msaa_resolve_target_micro_mode; + + p_atomic_inc(&sscreen->b.dirty_tex_counter); +} + +static void si_do_fast_color_clear(struct si_context *sctx, + struct pipe_framebuffer_state *fb, + struct r600_atom *fb_state, + unsigned *buffers, ubyte *dirty_cbufs, + const union pipe_color_union *color) +{ + int i; + + /* This function is broken in BE, so just disable this path for now */ +#ifdef PIPE_ARCH_BIG_ENDIAN + return; +#endif + + if (sctx->b.render_cond) + return; + + for (i = 0; i < fb->nr_cbufs; i++) { + struct r600_texture *tex; + unsigned clear_bit = PIPE_CLEAR_COLOR0 << i; + + if (!fb->cbufs[i]) + continue; + + /* if this colorbuffer is not being cleared */ + if (!(*buffers & clear_bit)) + continue; + + unsigned level = fb->cbufs[i]->u.tex.level; + tex = (struct r600_texture *)fb->cbufs[i]->texture; + + /* the clear is allowed if all layers are bound */ + if (fb->cbufs[i]->u.tex.first_layer != 0 || + fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) { + continue; + } + + /* cannot clear mipmapped textures */ + if (fb->cbufs[i]->texture->last_level != 0) { + continue; + } + + /* only supported on tiled surfaces */ + if (tex->surface.is_linear) { + continue; + } + + /* shared textures can't use fast clear without an explicit flush, + * because there is no way to communicate the clear color among + * all clients + */ + if (tex->resource.b.is_shared && + !(tex->resource.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH)) + continue; + + /* fast color clear with 1D tiling doesn't work on old kernels and CIK */ + if (sctx->b.chip_class == CIK && + tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D && + sctx->screen->b.info.drm_major == 2 && + sctx->screen->b.info.drm_minor < 38) { + continue; + } + + /* Fast clear is the most appropriate place to enable DCC for + * displayable surfaces. + */ + if (sctx->b.chip_class >= VI && + !(sctx->screen->b.debug_flags & DBG(NO_DCC_FB))) { + vi_separate_dcc_try_enable(&sctx->b, tex); + + /* RB+ isn't supported with a CMASK clear only on Stoney, + * so all clears are considered to be hypothetically slow + * clears, which is weighed when determining whether to + * enable separate DCC. + */ + if (tex->dcc_gather_statistics && + sctx->b.family == CHIP_STONEY) + tex->num_slow_clears++; + } + + /* Try to clear DCC first, otherwise try CMASK. */ + if (vi_dcc_enabled(tex, 0)) { + uint32_t reset_value; + bool clear_words_needed, cleared_cmask = false; + + if (sctx->screen->b.debug_flags & DBG(NO_DCC_CLEAR)) + continue; + + /* This can only occur with MSAA. */ + if (sctx->b.chip_class == VI && + !tex->surface.u.legacy.level[level].dcc_fast_clear_size) + continue; + + if (!vi_get_fast_clear_parameters(fb->cbufs[i]->format, + color, &reset_value, + &clear_words_needed)) + continue; + + /* DCC fast clear with MSAA should clear CMASK to 0xC. */ + if (tex->resource.b.b.nr_samples >= 2 && tex->cmask.size) { + /* TODO: This doesn't work with MSAA. */ + if (clear_words_needed) + continue; + + si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b, + tex->cmask.offset, tex->cmask.size, + 0xCCCCCCCC, R600_COHERENCY_CB_META); + cleared_cmask = true; + } + + vi_dcc_clear_level(sctx, tex, 0, reset_value); + + if (clear_words_needed || cleared_cmask) { + bool need_compressed_update = !tex->dirty_level_mask; + + tex->dirty_level_mask |= 1 << level; + + if (need_compressed_update) + p_atomic_inc(&sctx->screen->b.compressed_colortex_counter); + } + tex->separate_dcc_dirty = true; + } else { + /* 128-bit formats are unusupported */ + if (tex->surface.bpe > 8) { + continue; + } + + /* RB+ doesn't work with CMASK fast clear on Stoney. */ + if (sctx->b.family == CHIP_STONEY) + continue; + + /* ensure CMASK is enabled */ + si_alloc_separate_cmask(sctx->screen, tex); + if (tex->cmask.size == 0) { + continue; + } + + /* Do the fast clear. */ + si_clear_buffer(&sctx->b.b, &tex->cmask_buffer->b.b, + tex->cmask.offset, tex->cmask.size, 0, + R600_COHERENCY_CB_META); + + bool need_compressed_update = !tex->dirty_level_mask; + + tex->dirty_level_mask |= 1 << level; + + if (need_compressed_update) + p_atomic_inc(&sctx->screen->b.compressed_colortex_counter); + } + + /* We can change the micro tile mode before a full clear. */ + si_set_optimal_micro_tile_mode(sctx->screen, tex); + + si_set_clear_color(tex, fb->cbufs[i]->format, color); + + if (dirty_cbufs) + *dirty_cbufs |= 1 << i; + sctx->b.set_atom_dirty(&sctx->b, fb_state, true); + *buffers &= ~clear_bit; + } +} + +static void si_clear(struct pipe_context *ctx, unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + struct si_context *sctx = (struct si_context *)ctx; + struct pipe_framebuffer_state *fb = &sctx->framebuffer.state; + struct pipe_surface *zsbuf = fb->zsbuf; + struct r600_texture *zstex = + zsbuf ? (struct r600_texture*)zsbuf->texture : NULL; + + if (buffers & PIPE_CLEAR_COLOR) { + si_do_fast_color_clear(sctx, fb, + &sctx->framebuffer.atom, &buffers, + &sctx->framebuffer.dirty_cbufs, + color); + if (!buffers) + return; /* all buffers have been fast cleared */ + } + + if (buffers & PIPE_CLEAR_COLOR) { + int i; + + /* These buffers cannot use fast clear, make sure to disable expansion. */ + for (i = 0; i < fb->nr_cbufs; i++) { + struct r600_texture *tex; + + /* If not clearing this buffer, skip. */ + if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) + continue; + + if (!fb->cbufs[i]) + continue; + + tex = (struct r600_texture *)fb->cbufs[i]->texture; + if (tex->fmask.size == 0) + tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); + } + } + + if (zstex && + r600_htile_enabled(zstex, zsbuf->u.tex.level) && + zsbuf->u.tex.first_layer == 0 && + zsbuf->u.tex.last_layer == util_max_layer(&zstex->resource.b.b, 0)) { + /* TC-compatible HTILE only supports depth clears to 0 or 1. */ + if (buffers & PIPE_CLEAR_DEPTH && + (!zstex->tc_compatible_htile || + depth == 0 || depth == 1)) { + /* Need to disable EXPCLEAR temporarily if clearing + * to a new value. */ + if (!zstex->depth_cleared || zstex->depth_clear_value != depth) { + sctx->db_depth_disable_expclear = true; + } + + zstex->depth_clear_value = depth; + sctx->framebuffer.dirty_zsbuf = true; + si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_DEPTH_CLEAR */ + sctx->db_depth_clear = true; + si_mark_atom_dirty(sctx, &sctx->db_render_state); + } + + /* TC-compatible HTILE only supports stencil clears to 0. */ + if (buffers & PIPE_CLEAR_STENCIL && + (!zstex->tc_compatible_htile || stencil == 0)) { + stencil &= 0xff; + + /* Need to disable EXPCLEAR temporarily if clearing + * to a new value. */ + if (!zstex->stencil_cleared || zstex->stencil_clear_value != stencil) { + sctx->db_stencil_disable_expclear = true; + } + + zstex->stencil_clear_value = stencil; + sctx->framebuffer.dirty_zsbuf = true; + si_mark_atom_dirty(sctx, &sctx->framebuffer.atom); /* updates DB_STENCIL_CLEAR */ + sctx->db_stencil_clear = true; + si_mark_atom_dirty(sctx, &sctx->db_render_state); + } + + /* TODO: Find out what's wrong here. Fast depth clear leads to + * corruption in ARK: Survival Evolved, but that may just be + * a coincidence and the root cause is elsewhere. + * + * The corruption can be fixed by putting the DB flush before + * or after the depth clear. (surprisingly) + * + * https://bugs.freedesktop.org/show_bug.cgi?id=102955 (apitrace) + * + * This hack decreases back-to-back ClearDepth performance. + */ + if (sctx->screen->clear_db_cache_before_clear) { + sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB; + } + } + + si_blitter_begin(ctx, SI_CLEAR); + util_blitter_clear(sctx->blitter, fb->width, fb->height, + util_framebuffer_get_num_layers(fb), + buffers, color, depth, stencil); + si_blitter_end(ctx); + + if (sctx->db_depth_clear) { + sctx->db_depth_clear = false; + sctx->db_depth_disable_expclear = false; + zstex->depth_cleared = true; + si_mark_atom_dirty(sctx, &sctx->db_render_state); + } + + if (sctx->db_stencil_clear) { + sctx->db_stencil_clear = false; + sctx->db_stencil_disable_expclear = false; + zstex->stencil_cleared = true; + si_mark_atom_dirty(sctx, &sctx->db_render_state); + } +} + +static void si_clear_render_target(struct pipe_context *ctx, + struct pipe_surface *dst, + const union pipe_color_union *color, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height, + bool render_condition_enabled) +{ + struct si_context *sctx = (struct si_context *)ctx; + + si_blitter_begin(ctx, SI_CLEAR_SURFACE | + (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); + util_blitter_clear_render_target(sctx->blitter, dst, color, + dstx, dsty, width, height); + si_blitter_end(ctx); +} + +static void si_clear_depth_stencil(struct pipe_context *ctx, + struct pipe_surface *dst, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height, + bool render_condition_enabled) +{ + struct si_context *sctx = (struct si_context *)ctx; + + si_blitter_begin(ctx, SI_CLEAR_SURFACE | + (render_condition_enabled ? 0 : SI_DISABLE_RENDER_COND)); + util_blitter_clear_depth_stencil(sctx->blitter, dst, clear_flags, depth, stencil, + dstx, dsty, width, height); + si_blitter_end(ctx); +} + +static void si_clear_texture(struct pipe_context *pipe, + struct pipe_resource *tex, + unsigned level, + const struct pipe_box *box, + const void *data) +{ + struct pipe_screen *screen = pipe->screen; + struct r600_texture *rtex = (struct r600_texture*)tex; + struct pipe_surface tmpl = {{0}}; + struct pipe_surface *sf; + const struct util_format_description *desc = + util_format_description(tex->format); + + tmpl.format = tex->format; + tmpl.u.tex.first_layer = box->z; + tmpl.u.tex.last_layer = box->z + box->depth - 1; + tmpl.u.tex.level = level; + sf = pipe->create_surface(pipe, tex, &tmpl); + if (!sf) + return; + + if (rtex->is_depth) { + unsigned clear; + float depth; + uint8_t stencil = 0; + + /* Depth is always present. */ + clear = PIPE_CLEAR_DEPTH; + desc->unpack_z_float(&depth, 0, data, 0, 1, 1); + + if (rtex->surface.has_stencil) { + clear |= PIPE_CLEAR_STENCIL; + desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1); + } + + si_clear_depth_stencil(pipe, sf, clear, depth, stencil, + box->x, box->y, + box->width, box->height, false); + } else { + union pipe_color_union color; + + /* pipe_color_union requires the full vec4 representation. */ + if (util_format_is_pure_uint(tex->format)) + desc->unpack_rgba_uint(color.ui, 0, data, 0, 1, 1); + else if (util_format_is_pure_sint(tex->format)) + desc->unpack_rgba_sint(color.i, 0, data, 0, 1, 1); + else + desc->unpack_rgba_float(color.f, 0, data, 0, 1, 1); + + if (screen->is_format_supported(screen, tex->format, + tex->target, 0, + PIPE_BIND_RENDER_TARGET)) { + si_clear_render_target(pipe, sf, &color, + box->x, box->y, + box->width, box->height, false); + } else { + /* Software fallback - just for R9G9B9E5_FLOAT */ + util_clear_render_target(pipe, sf, &color, + box->x, box->y, + box->width, box->height); + } + } + pipe_surface_reference(&sf, NULL); +} + +void si_init_clear_functions(struct si_context *sctx) +{ + sctx->b.b.clear = si_clear; + sctx->b.b.clear_render_target = si_clear_render_target; + sctx->b.b.clear_depth_stencil = si_clear_depth_stencil; + sctx->b.b.clear_texture = si_clear_texture; +} |