diff options
author | Marek Olšák <[email protected]> | 2016-06-08 21:00:22 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-06-14 20:22:16 +0200 |
commit | 4eea710b0d050275b532dbc117da97f569e5fb1e (patch) | |
tree | af75ecd64d16f85497d637bc825f22569040f129 /src/gallium/drivers/radeonsi/si_blit.c | |
parent | 373060652c889bb85d5a4673405d77ee75fb6fdc (diff) |
radeonsi: try to hit direct hw MSAA resolve by changing micro mode in clear
We could also do MSAA resolve in a compute shader like Vulkan and remove
these workarounds.
v2: comment the magic numbers
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_blit.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_blit.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c index 9de2c755ebf..754b478432c 100644 --- a/src/gallium/drivers/radeonsi/si_blit.c +++ b/src/gallium/drivers/radeonsi/si_blit.c @@ -22,6 +22,7 @@ */ #include "si_pipe.h" +#include "sid.h" #include "util/u_format.h" #include "util/u_surface.h" @@ -903,8 +904,18 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && - src->surface.micro_tile_mode == dst->surface.micro_tile_mode && (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */ + /* Check the last constraint. */ + if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) { + /* The next fast clear will switch to this mode to + * get direct hw resolve next time if the mode is + * different now. + */ + src->last_msaa_resolve_target_micro_mode = + dst->surface.micro_tile_mode; + goto resolve_to_temp; + } + /* Resolving into a surface with DCC is unsupported. Since * it's being overwritten anyway, clear it to uncompressed. * This is still the fastest codepath even with this clear. @@ -929,6 +940,7 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, return true; } +resolve_to_temp: /* Shader-based resolve is VERY SLOW. Instead, resolve into * a temporary texture and blit. */ @@ -943,6 +955,12 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx, templ.flags = R600_RESOURCE_FLAG_FORCE_TILING | R600_RESOURCE_FLAG_DISABLE_DCC; + /* The src and dst microtile modes must be the same. */ + if (src->surface.micro_tile_mode == V_009910_ADDR_SURF_DISPLAY_MICRO_TILING) + templ.bind = PIPE_BIND_SCANOUT; + else + templ.bind = 0; + tmp = ctx->screen->resource_create(ctx->screen, &templ); if (!tmp) return false; |