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authorMarek Olšák <[email protected]>2016-06-08 21:00:22 +0200
committerMarek Olšák <[email protected]>2016-06-14 20:22:16 +0200
commit4eea710b0d050275b532dbc117da97f569e5fb1e (patch)
treeaf75ecd64d16f85497d637bc825f22569040f129 /src/gallium/drivers/radeonsi/si_blit.c
parent373060652c889bb85d5a4673405d77ee75fb6fdc (diff)
radeonsi: try to hit direct hw MSAA resolve by changing micro mode in clear
We could also do MSAA resolve in a compute shader like Vulkan and remove these workarounds. v2: comment the magic numbers Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 9de2c755ebf..754b478432c 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -22,6 +22,7 @@
*/
#include "si_pipe.h"
+#include "sid.h"
#include "util/u_format.h"
#include "util/u_surface.h"
@@ -903,8 +904,18 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- src->surface.micro_tile_mode == dst->surface.micro_tile_mode &&
(!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Check the last constraint. */
+ if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode) {
+ /* The next fast clear will switch to this mode to
+ * get direct hw resolve next time if the mode is
+ * different now.
+ */
+ src->last_msaa_resolve_target_micro_mode =
+ dst->surface.micro_tile_mode;
+ goto resolve_to_temp;
+ }
+
/* Resolving into a surface with DCC is unsupported. Since
* it's being overwritten anyway, clear it to uncompressed.
* This is still the fastest codepath even with this clear.
@@ -929,6 +940,7 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
return true;
}
+resolve_to_temp:
/* Shader-based resolve is VERY SLOW. Instead, resolve into
* a temporary texture and blit.
*/
@@ -943,6 +955,12 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
templ.flags = R600_RESOURCE_FLAG_FORCE_TILING |
R600_RESOURCE_FLAG_DISABLE_DCC;
+ /* The src and dst microtile modes must be the same. */
+ if (src->surface.micro_tile_mode == V_009910_ADDR_SURF_DISPLAY_MICRO_TILING)
+ templ.bind = PIPE_BIND_SCANOUT;
+ else
+ templ.bind = 0;
+
tmp = ctx->screen->resource_create(ctx->screen, &templ);
if (!tmp)
return false;