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authorMarek Olšák <[email protected]>2014-09-18 22:50:52 +0200
committerMarek Olšák <[email protected]>2015-07-23 00:59:31 +0200
commitd1f43a7e5b889b30106c4db55ec1caac1ed6ca4a (patch)
tree2166cd5937f8ab0cb9c21862146909ce5cb563b4 /src/gallium/drivers/radeonsi/si_blit.c
parentc2670463fd50f5b74066f0e0ab8f9a31dcb37429 (diff)
radeonsi: add code for creating, binding and destroying tessellation shaders
This doesn't do anything yet. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index f6db3f54192..c3591a7e85a 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -57,6 +57,8 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
util_blitter_save_fragment_shader(sctx->blitter, sctx->ps_shader);
util_blitter_save_geometry_shader(sctx->blitter, sctx->gs_shader);
+ util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader);
+ util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader);
util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader);
util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
if (sctx->queued.named.sample_mask) {