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authorMarek Olšák <[email protected]>2016-06-06 02:01:36 +0200
committerMarek Olšák <[email protected]>2016-06-08 00:22:45 +0200
commit7c6e88b6430b3a805f982c7f8b34d1f79a8fc09c (patch)
tree28a39768ae291cf977bda60943201ce2f55113e3 /src/gallium/drivers/radeonsi/si_blit.c
parent9a472a3e0b20923e9a42d362c6fad546c591f3d1 (diff)
radeonsi: allow MSAA resolving into a texture that has DCC enabled
Since DCC is enabled almost everywhere now, it's important not to disable this fast path. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index c28533e2c74..23ae382ff23 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -902,8 +902,19 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
info->src.box.height == dst_height &&
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
- (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
- !dst->dcc_offset) {
+ (!dst->cmask.size || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
+ /* Resolving into a surface with DCC is unsupported. Since
+ * it's being overwritten anyway, clear it to uncompressed.
+ * This is still the fastest codepath even with this clear.
+ */
+ if (dst->dcc_offset &&
+ dst->surface.level[info->dst.level].dcc_enabled) {
+ vi_dcc_clear_level(&sctx->b, dst, info->dst.level,
+ 0xFFFFFFFF);
+ dst->dirty_level_mask &= ~(1 << info->dst.level);
+ }
+
+ /* Resolve directly from src to dst. */
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(sctx->blitter,