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authorMarek Olšák <[email protected]>2019-07-15 21:39:22 -0400
committerMarek Olšák <[email protected]>2019-07-19 20:16:43 -0400
commitfd92e65febcde29f728cb570c6db9c30a9ba2a3a (patch)
tree03cf706b38a933f85fa638a26888a51eb812e402 /src/gallium/drivers/radeonsi/si_blit.c
parente2c8ff009e5e077ae93ad19c63bd06d5c23d8376 (diff)
radeonsi: add si_shader_selector into si_compute
Now we can assume that shader->selector is always set. This will simplify some code. Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Acked-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index ff189f1274d..63601ec1497 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -803,9 +803,9 @@ void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
si_check_render_feedback(sctx);
} else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
- if (sctx->cs_shader_state.program->uses_bindless_samplers)
+ if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
si_decompress_resident_textures(sctx);
- if (sctx->cs_shader_state.program->uses_bindless_images)
+ if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
si_decompress_resident_images(sctx);
}
}