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author | Kenneth Graunke <[email protected]> | 2012-07-09 21:25:37 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-07-12 10:20:26 -0700 |
commit | b546aebae922214dced54c75e6f64830aabd5d1c (patch) | |
tree | c7b9d5d7da95c0e1a75b94108018b164be112742 /src/gallium/drivers/radeonsi/radeonsi_shader.c | |
parent | b0c8d3be73ea777e1fd5870c344afb1d31921411 (diff) |
i965: Delete previous workaround for textureGrad with shadow samplers.
It had many problems:
- The shadow comparison was done post-filtering.
- It required state-dependent recompiles whenever the comparison
function changed.
- It didn't even work: many cases hit assertion failures.
- I never implemented it for the VS.
The new lowering pass which converts textureGrad to textureLod by
computing the LOD value works much better.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/radeonsi_shader.c')
0 files changed, 0 insertions, 0 deletions