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authorKenneth Graunke <[email protected]>2012-07-09 21:25:37 -0700
committerKenneth Graunke <[email protected]>2012-07-12 10:20:26 -0700
commitb546aebae922214dced54c75e6f64830aabd5d1c (patch)
treec7b9d5d7da95c0e1a75b94108018b164be112742 /src/gallium/drivers/radeonsi/radeonsi_shader.c
parentb0c8d3be73ea777e1fd5870c344afb1d31921411 (diff)
i965: Delete previous workaround for textureGrad with shadow samplers.
It had many problems: - The shadow comparison was done post-filtering. - It required state-dependent recompiles whenever the comparison function changed. - It didn't even work: many cases hit assertion failures. - I never implemented it for the VS. The new lowering pass which converts textureGrad to textureLod by computing the LOD value works much better. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/radeonsi_shader.c')
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