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authorMichel Dänzer <[email protected]>2013-08-08 16:58:00 +0200
committerMichel Dänzer <[email protected]>2013-08-15 17:53:50 +0200
commit2f98dc223f625f6df79268848c46af7f224fe7e9 (patch)
treecfe1f25e942fae49c89487784b78d8fd34ad9395 /src/gallium/drivers/radeonsi/radeonsi_shader.c
parentb00269aa5887b88d2e037d6bfa374779902f8743 (diff)
radeonsi: Don't export unused clip distance vectors from vertex shader
E.g. the Source engine seems to always write to gl_ClipVertex, but normally doesn't enable any GL_CLIP_DISTANCEn states. This change removes some irrelevant parts from the generated vertex shader code in such cases. Reviewed-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/radeonsi_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/radeonsi_shader.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
index dd9581dd95a..6bf4b05ec87 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -565,6 +565,7 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
LLVMValueRef (*pos)[9], unsigned index)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
+ struct si_pipe_shader *shader = si_shader_ctx->shader;
struct lp_build_context *base = &bld_base->base;
struct lp_build_context *uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
unsigned reg_index;
@@ -583,6 +584,11 @@ static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context * bld_base,
for (reg_index = 0; reg_index < 2; reg_index ++) {
LLVMValueRef *args = pos[2 + reg_index];
+ if (!(shader->key.vs.ucps_enabled & (1 << reg_index)))
+ continue;
+
+ shader->shader.clip_dist_write |= 0xf << (4 * reg_index);
+
args[5] =
args[6] =
args[7] =
@@ -709,13 +715,15 @@ handle_semantic:
}
break;
case TGSI_SEMANTIC_CLIPDIST:
+ if (!(si_shader_ctx->shader->key.vs.ucps_enabled &
+ (1 << d->Semantic.Index)))
+ continue;
shader->clip_dist_write |=
d->Declaration.UsageMask << (d->Semantic.Index << 2);
target = V_008DFC_SQ_EXP_POS + 2 + d->Semantic.Index;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
si_llvm_emit_clipvertex(bld_base, pos_args, index);
- shader->clip_dist_write = 0xFF;
continue;
case TGSI_SEMANTIC_FOG:
case TGSI_SEMANTIC_GENERIC: