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authorTom Stellard <[email protected]>2012-01-06 17:38:37 -0500
committerTom Stellard <[email protected]>2012-04-13 10:32:06 -0400
commita75c6163e605f35b14f26930dd9227e4f337ec9e (patch)
tree0263219cbab9282896f874060bb03d445c4de891 /src/gallium/drivers/radeonsi/radeonsi_shader.c
parente55cf4854d594eae9ac3f6abd24f4e616eea894f (diff)
radeonsi: initial WIP SI code
This commit adds initial support for acceleration on SI chips. egltri is starting to work. The SI/R600 llvm backend is currently included in mesa but that may change in the future. The plan is to write a single gallium driver and use gallium to support X acceleration. This commit contains patches from: Tom Stellard <[email protected]> Michel Dänzer <[email protected]> Alex Deucher <[email protected]> Vadim Girlin <[email protected]> Signed-off-by: Alex Deucher <[email protected]> The following commits were squashed in: ====================================================================== radeonsi: Remove unused winsys pointer This was removed from r600g in commit: commit 96d882939d612fcc8332f107befec470ed4359de Author: Marek Olšák <[email protected]> Date: Fri Feb 17 01:49:49 2012 +0100 gallium: remove unused winsys pointers in pipe_screen and pipe_context A winsys is already a private object of a driver. ====================================================================== radeonsi: Copy color clamping CAPs from r600 Not sure if the values of these CAPS are correct for radeonsi, but the same changed were made to r600g in commit: commit bc1c8369384b5e16547c5bf9728aa78f8dfd66cc Author: Marek Olšák <[email protected]> Date: Mon Jan 23 03:11:17 2012 +0100 st/mesa: do vertex and fragment color clamping in shaders For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs. ====================================================================== radeonsi: Remove PIPE_CAP_OUTPUT_READ This CAP was dropped in commit: commit 04e324008759282728a95a1394bac2c4c2a1a3f9 Author: Marek Olšák <[email protected]> Date: Thu Feb 23 23:44:36 2012 +0100 gallium: remove PIPE_SHADER_CAP_OUTPUT_READ r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place. ====================================================================== radeonsi: Add missing parameters to rws->buffer_get_tiling() call This was changed in commit: commit c0c979eebc076b95cc8d18a013ce2968fe6311ad Author: Jerome Glisse <[email protected]> Date: Mon Jan 30 17:22:13 2012 -0500 r600g: add support for common surface allocator for tiling v13 Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <[email protected]> ====================================================================== radeonsi: Remove PIPE_TRANSFER_MAP_PERMANENTLY This was removed in commit: commit 62f44f670bb0162e89fd4786af877f8da9ff607c Author: Marek Olšák <[email protected]> Date: Mon Mar 5 13:45:00 2012 +0100 Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY" This reverts commit 0950086376b1c8b7fb89eda81ed7f2f06dee58bc. It was decided to refactor the transfer API instead of adding workarounds to address the performance issues. ====================================================================== radeonsi: Handle PIPE_VIDEO_CAP_PREFERED_FORMAT. Reintroduced in commit 9d9afcb5bac2931d4b8e6d1aa571e941c5110c90. ====================================================================== radeonsi: nuke the fallback for vertex and fragment color clamping Ported from r600g commit c2b800cf38b299c1ab1c53dc0e4ea00c7acef853. ====================================================================== radeonsi: don't expose transform_feedback2 without kernel support Ported from r600g commit 15146fd1bcbb08e44a1cbb984440ee1a5de63d48. ====================================================================== radeonsi: Handle PIPE_CAP_GLSL_FEATURE_LEVEL. Ported from r600g part of commit 171be755223d99f8cc5cc1bdaf8bd7b4caa04b4f. ====================================================================== radeonsi: set minimum point size to 1.0 for non-sprite non-aa points. Ported from r600g commit f183cc9ce3ad1d043bdf8b38fd519e8f437714fc. ====================================================================== radeonsi: rework and consolidate stencilref state setting. Ported from r600g commit a2361946e782b57f0c63587841ca41c0ea707070. ====================================================================== radeonsi: cleanup setting DB_SHADER_CONTROL. Ported from r600g commit 3d061caaed13b646ff40754f8ebe73f3d4983c5b. ====================================================================== radeonsi: Get rid of register masks. Ported from r600g commits 3d061caaed13b646ff40754f8ebe73f3d4983c5b..9344ab382a1765c1a7c2560e771485edf4954fe2. ====================================================================== radeonsi: get rid of r600_context_reg. Ported from r600g commits 9344ab382a1765c1a7c2560e771485edf4954fe2..bed20f02a771f43e1c5092254705701c228cfa7f. ====================================================================== radeonsi: Fix regression from 'Get rid of register masks'. ====================================================================== radeonsi: optimize r600_resource_va. Ported from r600g commit 669d8766ff3403938794eb80d7769347b6e52174. ====================================================================== radeonsi: remove u8,u16,u32,u64 types. Ported from r600g commit 78293b99b23268e6698f1267aaf40647c17d95a5. ====================================================================== radeonsi: merge r600_context with r600_pipe_context. Ported from r600g commit e4340c1908a6a3b09e1a15d5195f6da7d00494d0. ====================================================================== radeonsi: Miscellaneous context cleanups. Ported from r600g commits e4340c1908a6a3b09e1a15d5195f6da7d00494d0..621e0db71c5ddcb379171064a4f720c9cf01e888. ====================================================================== radeonsi: add a new simple API for state emission. Ported from r600g commits 621e0db71c5ddcb379171064a4f720c9cf01e888..f661405637bba32c2cfbeecf6e2e56e414e9521e. ====================================================================== radeonsi: Also remove sbu_flags member of struct r600_reg. Requires using sid.h instead of r600d.h for the new CP_COHER_CNTL definitions, so some code needs to be disabled for now. ====================================================================== radeonsi: Miscellaneous simplifications. Ported from r600g commits 38bf2763482b4f1b6d95cd51aecec75601d8b90f and b0337b679ad4c2feae59215104cfa60b58a619d5. ====================================================================== radeonsi: Handle PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION. Ported from commit 8b4f7b0672d663273310fffa9490ad996f5b914a. ====================================================================== radeonsi: Use a fake reloc to sleep for fences. Ported from r600g commit 8cd03b933cf868ff867e2db4a0937005a02fd0e4. ====================================================================== radeonsi: adapt to get_query_result interface change. Ported from r600g commit 4445e170bee23a3607ece0e010adef7058ac6a11.
Diffstat (limited to 'src/gallium/drivers/radeonsi/radeonsi_shader.c')
-rw-r--r--src/gallium/drivers/radeonsi/radeonsi_shader.c565
1 files changed, 565 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
new file mode 100644
index 00000000000..50f2e39314f
--- /dev/null
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -0,0 +1,565 @@
+
+#include "gallivm/lp_bld_tgsi_action.h"
+#include "gallivm/lp_bld_const.h"
+#include "gallivm/lp_bld_intr.h"
+#include "gallivm/lp_bld_tgsi.h"
+#include "radeon_llvm.h"
+#include "tgsi/tgsi_info.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "radeonsi_pipe.h"
+#include "radeonsi_shader.h"
+#include "sid.h"
+
+#include <assert.h>
+#include <errno.h>
+#include <stdio.h>
+
+/*
+static ps_remap_inputs(
+ struct tgsi_llvm_context * tl_ctx,
+ unsigned tgsi_index,
+ unsigned tgsi_chan)
+{
+ :
+}
+
+struct si_input
+{
+ struct list_head head;
+ unsigned tgsi_index;
+ unsigned tgsi_chan;
+ unsigned order;
+};
+*/
+
+
+struct si_shader_context
+{
+ struct radeon_llvm_context radeon_bld;
+ struct r600_context *rctx;
+ struct tgsi_parse_context parse;
+ struct tgsi_token * tokens;
+ struct si_pipe_shader *shader;
+ unsigned type; /* TGSI_PROCESSOR_* specifies the type of shader. */
+/* unsigned num_inputs; */
+/* struct list_head inputs; */
+/* unsigned * input_mappings *//* From TGSI to SI hw */
+/* struct tgsi_shader_info info;*/
+};
+
+static struct si_shader_context * si_shader_context(
+ struct lp_build_tgsi_context * bld_base)
+{
+ return (struct si_shader_context *)bld_base;
+}
+
+
+#define PERSPECTIVE_BASE 0
+#define LINEAR_BASE 9
+
+#define SAMPLE_OFFSET 0
+#define CENTER_OFFSET 2
+#define CENTROID_OFSET 4
+
+#define USE_SGPR_MAX_SUFFIX_LEN 5
+
+enum sgpr_type {
+ SGPR_I32,
+ SGPR_I64,
+ SGPR_PTR_V4I32,
+ SGPR_PTR_V8I32
+};
+
+static LLVMValueRef use_sgpr(
+ struct gallivm_state * gallivm,
+ enum sgpr_type type,
+ unsigned sgpr)
+{
+ LLVMValueRef sgpr_index;
+ LLVMValueRef sgpr_value;
+ LLVMTypeRef ret_type;
+
+ sgpr_index = lp_build_const_int32(gallivm, sgpr);
+
+ if (type == SGPR_I32) {
+ ret_type = LLVMInt32TypeInContext(gallivm->context);
+ return lp_build_intrinsic_unary(gallivm->builder,
+ "llvm.SI.use.sgpr.i32",
+ ret_type, sgpr_index);
+ }
+
+ ret_type = LLVMInt64TypeInContext(gallivm->context);
+ sgpr_value = lp_build_intrinsic_unary(gallivm->builder,
+ "llvm.SI.use.sgpr.i64",
+ ret_type, sgpr_index);
+
+ switch (type) {
+ case SGPR_I64:
+ return sgpr_value;
+ case SGPR_PTR_V4I32:
+ ret_type = LLVMInt32TypeInContext(gallivm->context);
+ ret_type = LLVMVectorType(ret_type, 4);
+ ret_type = LLVMPointerType(ret_type,
+ 0 /*XXX: Specify address space*/);
+ return LLVMBuildIntToPtr(gallivm->builder, sgpr_value,
+ ret_type, "");
+ case SGPR_PTR_V8I32:
+ ret_type = LLVMInt32TypeInContext(gallivm->context);
+ ret_type = LLVMVectorType(ret_type, 8);
+ ret_type = LLVMPointerType(ret_type,
+ 0 /*XXX: Specify address space*/);
+ return LLVMBuildIntToPtr(gallivm->builder, sgpr_value,
+ ret_type, "");
+ default:
+ assert(!"Unsupported SGPR type in use_sgpr()");
+ return NULL;
+ }
+}
+
+static void declare_input_vs(
+ struct si_shader_context * si_shader_ctx,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl)
+{
+ LLVMValueRef t_list_ptr;
+ LLVMValueRef t_offset;
+ LLVMValueRef attribute_offset;
+ LLVMValueRef buffer_index_reg;
+ LLVMValueRef args[4];
+ LLVMTypeRef vec4_type;
+ LLVMValueRef input;
+ struct lp_build_context * uint = &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
+ struct lp_build_context * base = &si_shader_ctx->radeon_bld.soa.bld_base.base;
+ struct r600_context *rctx = si_shader_ctx->rctx;
+ struct pipe_vertex_element *velem = &rctx->vertex_elements->elements[input_index];
+ unsigned chan;
+
+ /* XXX: Communicate with the rest of the driver about which SGPR the T#
+ * list pointer is going to be stored in. Hard code to SGPR[0-1] for
+ * now */
+ t_list_ptr = use_sgpr(base->gallivm, SGPR_I64, 0);
+
+ t_offset = lp_build_const_int32(base->gallivm,
+ 4 * velem->vertex_buffer_index);
+ attribute_offset = lp_build_const_int32(base->gallivm, velem->src_offset);
+
+ /* Load the buffer index is always, which is always stored in VGPR0
+ * for Vertex Shaders */
+ buffer_index_reg = lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.vs.load.buffer.index", uint->elem_type, NULL, 0);
+
+ vec4_type = LLVMVectorType(base->elem_type, 4);
+ args[0] = t_list_ptr;
+ args[1] = t_offset;
+ args[2] = attribute_offset;
+ args[3] = buffer_index_reg;
+ input = lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.vs.load.input", vec4_type, args, 4);
+
+ /* Break up the vec4 into individual components */
+ for (chan = 0; chan < 4; chan++) {
+ LLVMValueRef llvm_chan = lp_build_const_int32(base->gallivm, chan);
+ /* XXX: Use a helper function for this. There is one in
+ * tgsi_llvm.c. */
+ si_shader_ctx->radeon_bld.inputs[radeon_llvm_reg_index_soa(input_index, chan)] =
+ LLVMBuildExtractElement(base->gallivm->builder,
+ input, llvm_chan, "");
+ }
+}
+
+static void declare_input_fs(
+ struct si_shader_context * si_shader_ctx,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl)
+{
+ const char * intr_name;
+ unsigned chan;
+ struct lp_build_context * base =
+ &si_shader_ctx->radeon_bld.soa.bld_base.base;
+ struct gallivm_state * gallivm = base->gallivm;
+
+ /* This value is:
+ * [15:0] NewPrimMask (Bit mask for each quad. It is set it the
+ * quad begins a new primitive. Bit 0 always needs
+ * to be unset)
+ * [32:16] ParamOffset
+ *
+ */
+ LLVMValueRef params = use_sgpr(base->gallivm, SGPR_I32, 6);
+
+
+ /* XXX: Is this the input_index? */
+ LLVMValueRef attr_number = lp_build_const_int32(gallivm, input_index);
+
+ /* XXX: Handle all possible interpolation modes */
+ switch (decl->Declaration.Interpolate) {
+ case TGSI_INTERPOLATE_COLOR:
+ if (si_shader_ctx->rctx->rasterizer->flatshade)
+ intr_name = "llvm.SI.fs.interp.constant";
+ else
+ intr_name = "llvm.SI.fs.interp.linear.center";
+ break;
+ case TGSI_INTERPOLATE_CONSTANT:
+ intr_name = "llvm.SI.fs.interp.constant";
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ intr_name = "llvm.SI.fs.interp.linear.center";
+ break;
+ default:
+ fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
+ return;
+ }
+
+ /* XXX: Could there be more than TGSI_NUM_CHANNELS (4) ? */
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
+ LLVMValueRef args[3];
+ LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan);
+ unsigned soa_index = radeon_llvm_reg_index_soa(input_index, chan);
+ LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
+ args[0] = llvm_chan;
+ args[1] = attr_number;
+ args[2] = params;
+ si_shader_ctx->radeon_bld.inputs[soa_index] =
+ lp_build_intrinsic(gallivm->builder, intr_name,
+ input_type, args, 3);
+ }
+}
+
+static void declare_input(
+ struct radeon_llvm_context * radeon_bld,
+ unsigned input_index,
+ const struct tgsi_full_declaration *decl)
+{
+ struct si_shader_context * si_shader_ctx =
+ si_shader_context(&radeon_bld->soa.bld_base);
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
+ declare_input_vs(si_shader_ctx, input_index, decl);
+ } else if (si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT) {
+ declare_input_fs(si_shader_ctx, input_index, decl);
+ } else {
+ fprintf(stderr, "Warning: Unsupported shader type,\n");
+ }
+}
+
+static LLVMValueRef fetch_constant(
+ struct lp_build_tgsi_context * bld_base,
+ const struct tgsi_full_src_register *reg,
+ enum tgsi_opcode_type type,
+ unsigned swizzle)
+{
+ struct lp_build_context * base = &bld_base->base;
+
+ LLVMValueRef const_ptr;
+ LLVMValueRef offset;
+
+ /* XXX: Assume the pointer to the constant buffer is being stored in
+ * SGPR[2:3] */
+ const_ptr = use_sgpr(base->gallivm, SGPR_I64, 1);
+
+ /* XXX: This assumes that the constant buffer is not packed, so
+ * CONST[0].x will have an offset of 0 and CONST[1].x will have an
+ * offset of 4. */
+ offset = lp_build_const_int32(base->gallivm,
+ (reg->Register.Index * 4) + swizzle);
+
+ return lp_build_intrinsic_binary(base->gallivm->builder,
+ "llvm.SI.load.const", base->elem_type, const_ptr, offset);
+}
+
+
+/* Declare some intrinsics with the correct attributes */
+static void si_llvm_emit_prologue(struct lp_build_tgsi_context * bld_base)
+{
+ LLVMValueRef function;
+ struct gallivm_state * gallivm = bld_base->base.gallivm;
+
+ LLVMTypeRef i64 = LLVMInt64TypeInContext(gallivm->context);
+ LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context);
+
+ /* declare i32 @llvm.SI.use.sgpr.i32(i32) */
+ function = lp_declare_intrinsic(gallivm->module, "llvm.SI.use.sgpr.i32",
+ i32, &i32, 1);
+ LLVMAddFunctionAttr(function, LLVMReadNoneAttribute);
+
+ /* declare i64 @llvm.SI.use.sgpr.i64(i32) */
+ function = lp_declare_intrinsic(gallivm->module, "llvm.SI.use.sgpr.i64",
+ i64, &i32, 1);
+ LLVMAddFunctionAttr(function, LLVMReadNoneAttribute);
+}
+
+/* XXX: This is partially implemented for VS only at this point. It is not complete */
+static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
+{
+ struct si_shader_context * si_shader_ctx = si_shader_context(bld_base);
+ struct r600_shader * shader = &si_shader_ctx->shader->shader;
+ struct lp_build_context * base = &bld_base->base;
+ struct lp_build_context * uint =
+ &si_shader_ctx->radeon_bld.soa.bld_base.uint_bld;
+ struct tgsi_parse_context *parse = &si_shader_ctx->parse;
+ LLVMValueRef last_args[9] = { 0 };
+
+ while (!tgsi_parse_end_of_tokens(parse)) {
+ /* XXX: component_bits controls which components of the output
+ * registers actually get exported. (e.g bit 0 means export
+ * X component, bit 1 means export Y component, etc.) I'm
+ * hard coding this to 0xf for now. In the future, we might
+ * want to do something else. */
+ unsigned component_bits = 0xf;
+ unsigned chan;
+ struct tgsi_full_declaration *d =
+ &parse->FullToken.FullDeclaration;
+ LLVMValueRef args[9];
+ unsigned target;
+ unsigned index;
+ unsigned color_count = 0;
+ unsigned param_count = 0;
+ int i;
+
+ tgsi_parse_token(parse);
+ if (parse->FullToken.Token.Type != TGSI_TOKEN_TYPE_DECLARATION)
+ continue;
+
+ switch (d->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ i = shader->ninput++;
+ shader->input[i].name = d->Semantic.Name;
+ shader->input[i].sid = d->Semantic.Index;
+ shader->input[i].interpolate = d->Declaration.Interpolate;
+ shader->input[i].centroid = d->Declaration.Centroid;
+ break;
+ case TGSI_FILE_OUTPUT:
+ i = shader->noutput++;
+ shader->output[i].name = d->Semantic.Name;
+ shader->output[i].sid = d->Semantic.Index;
+ shader->output[i].interpolate = d->Declaration.Interpolate;
+ break;
+ }
+
+ if (d->Declaration.File != TGSI_FILE_OUTPUT)
+ continue;
+
+ for (index = d->Range.First; index <= d->Range.Last; index++) {
+ for (chan = 0; chan < 4; chan++ ) {
+ LLVMValueRef out_ptr =
+ si_shader_ctx->radeon_bld.soa.outputs
+ [index][chan];
+ /* +5 because the first output value will be
+ * the 6th argument to the intrinsic. */
+ args[chan + 5]= LLVMBuildLoad(
+ base->gallivm->builder, out_ptr, "");
+ }
+
+ /* XXX: We probably need to keep track of the output
+ * values, so we know what we are passing to the next
+ * stage. */
+
+ /* Select the correct target */
+ switch(d->Semantic.Name) {
+ case TGSI_SEMANTIC_POSITION:
+ target = V_008DFC_SQ_EXP_POS;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) {
+ target = V_008DFC_SQ_EXP_PARAM + param_count;
+ param_count++;
+ } else {
+ target = V_008DFC_SQ_EXP_MRT + color_count;
+ color_count++;
+ }
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ target = V_008DFC_SQ_EXP_PARAM + param_count;
+ param_count++;
+ break;
+ default:
+ target = 0;
+ fprintf(stderr,
+ "Warning: SI unhandled output type:%d\n",
+ d->Semantic.Name);
+ }
+
+ /* Specify which components to enable */
+ args[0] = lp_build_const_int32(base->gallivm,
+ component_bits);
+
+ /* Specify whether the EXEC mask represents the valid mask */
+ args[1] = lp_build_const_int32(base->gallivm, 0);
+
+ /* Specify whether this is the last export */
+ args[2] = lp_build_const_int32(base->gallivm, 0);
+
+ /* Specify the target we are exporting */
+ args[3] = lp_build_const_int32(base->gallivm, target);
+
+ /* Set COMPR flag to zero to export data as 32-bit */
+ args[4] = uint->zero;
+
+ if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX ?
+ (d->Semantic.Name == TGSI_SEMANTIC_POSITION) :
+ (d->Semantic.Name == TGSI_SEMANTIC_COLOR)) {
+ if (last_args[0]) {
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ last_args, 9);
+ }
+
+ memcpy(last_args, args, sizeof(args));
+ } else {
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ args, 9);
+ }
+
+ }
+ }
+
+ /* Specify whether the EXEC mask represents the valid mask */
+ last_args[1] = lp_build_const_int32(base->gallivm,
+ si_shader_ctx->type == TGSI_PROCESSOR_FRAGMENT);
+
+ /* Specify that this is the last export */
+ last_args[2] = lp_build_const_int32(base->gallivm, 1);
+
+ lp_build_intrinsic(base->gallivm->builder,
+ "llvm.SI.export",
+ LLVMVoidTypeInContext(base->gallivm->context),
+ last_args, 9);
+
+/* XXX: Look up what this function does */
+/* ctx->shader->output[i].spi_sid = r600_spi_sid(&ctx->shader->output[i]);*/
+}
+
+static void tex_fetch_args(
+ struct lp_build_tgsi_context * bld_base,
+ struct lp_build_emit_data * emit_data)
+{
+ /* WriteMask */
+ emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm,
+ emit_data->inst->Dst[0].Register.WriteMask);
+
+ /* Coordinates */
+ /* XXX: Not all sample instructions need 4 address arguments. */
+ emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
+ 0, LP_CHAN_ALL);
+
+ /* Resource */
+ emit_data->args[2] = use_sgpr(bld_base->base.gallivm, SGPR_I64, 2);
+ emit_data->args[3] = lp_build_const_int32(bld_base->base.gallivm,
+ 32 * emit_data->inst->Src[2].Register.Index);
+
+ /* Sampler */
+ emit_data->args[4] = use_sgpr(bld_base->base.gallivm, SGPR_I64, 1);
+ emit_data->args[5] = lp_build_const_int32(bld_base->base.gallivm,
+ 16 * emit_data->inst->Src[2].Register.Index);
+
+ /* Dimensions */
+ /* XXX: We might want to pass this information to the shader at some. */
+/* emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm,
+ emit_data->inst->Texture.Texture);
+*/
+
+ emit_data->arg_count = 6;
+ /* XXX: To optimize, we could use a float or v2f32, if the last bits of
+ * the writemask are clear */
+ emit_data->dst_type = LLVMVectorType(
+ LLVMFloatTypeInContext(bld_base->base.gallivm->context),
+ 4);
+}
+
+static const struct lp_build_tgsi_action tex_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = lp_build_tgsi_intrinsic,
+ .intr_name = "llvm.SI.sample"
+};
+
+
+int si_pipe_shader_create(
+ struct pipe_context *ctx,
+ struct si_pipe_shader *shader)
+{
+ struct r600_context *rctx = (struct r600_context*)ctx;
+ struct si_shader_context si_shader_ctx;
+ struct tgsi_shader_info shader_info;
+ struct lp_build_tgsi_context * bld_base;
+ LLVMModuleRef mod;
+ unsigned char * inst_bytes;
+ unsigned inst_byte_count;
+ unsigned i;
+
+ radeon_llvm_context_init(&si_shader_ctx.radeon_bld);
+ bld_base = &si_shader_ctx.radeon_bld.soa.bld_base;
+
+ tgsi_scan_shader(shader->tokens, &shader_info);
+ bld_base->info = &shader_info;
+ bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
+ bld_base->emit_prologue = si_llvm_emit_prologue;
+ bld_base->emit_epilogue = si_llvm_emit_epilogue;
+
+ bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
+
+ si_shader_ctx.radeon_bld.load_input = declare_input;
+ si_shader_ctx.tokens = shader->tokens;
+ tgsi_parse_init(&si_shader_ctx.parse, si_shader_ctx.tokens);
+ si_shader_ctx.shader = shader;
+ si_shader_ctx.type = si_shader_ctx.parse.FullHeader.Processor.Processor;
+ si_shader_ctx.rctx = rctx;
+
+ shader->shader.nr_cbufs = rctx->nr_cbufs;
+
+ lp_build_tgsi_llvm(bld_base, shader->tokens);
+
+ radeon_llvm_finalize_module(&si_shader_ctx.radeon_bld);
+
+ mod = bld_base->base.gallivm->module;
+ tgsi_dump(shader->tokens, 0);
+ LLVMDumpModule(mod);
+ radeon_llvm_compile(mod, &inst_bytes, &inst_byte_count, "SI", 1 /* dump */);
+ fprintf(stderr, "SI CODE:\n");
+ for (i = 0; i < inst_byte_count; i+=4 ) {
+ fprintf(stderr, "%02x%02x%02x%02x\n", inst_bytes[i + 3],
+ inst_bytes[i + 2], inst_bytes[i + 1],
+ inst_bytes[i]);
+ }
+
+ shader->num_sgprs = util_le32_to_cpu(*(uint32_t*)inst_bytes);
+ shader->num_vgprs = util_le32_to_cpu(*(uint32_t*)(inst_bytes + 4));
+ shader->spi_ps_input_ena = util_le32_to_cpu(*(uint32_t*)(inst_bytes + 8));
+
+ tgsi_parse_free(&si_shader_ctx.parse);
+
+ /* copy new shader */
+ if (shader->bo == NULL) {
+ uint32_t *ptr;
+
+ shader->bo = (struct r600_resource*)
+ pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, inst_byte_count);
+ if (shader->bo == NULL) {
+ return -ENOMEM;
+ }
+ ptr = (uint32_t*)rctx->ws->buffer_map(shader->bo->buf, rctx->cs, PIPE_TRANSFER_WRITE);
+ if (0 /*R600_BIG_ENDIAN*/) {
+ for (i = 0; i < (inst_byte_count-12)/4; ++i) {
+ ptr[i] = util_bswap32(*(uint32_t*)(inst_bytes+12 + i*4));
+ }
+ } else {
+ memcpy(ptr, inst_bytes + 12, inst_byte_count - 12);
+ }
+ rctx->ws->buffer_unmap(shader->bo->buf);
+ }
+
+ free(inst_bytes);
+
+ return 0;
+}
+
+void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
+{
+ pipe_resource_reference((struct pipe_resource**)&shader->bo, NULL);
+
+ memset(&shader->shader,0,sizeof(struct r600_shader));
+}