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authorVadim Girlin <[email protected]>2013-01-15 19:36:32 +0100
committerMichel Dänzer <[email protected]>2013-01-21 15:42:28 +0100
commitbc398f908f8765edee48150dc7e3f24874bb03d9 (patch)
tree9b46d1fee323fd68fe3d2e3ea4d22999f1470acc /src/gallium/drivers/radeonsi/radeonsi_pipe.h
parentbfb405ceee3843ab7fa9ec03919939ff69e2a373 (diff)
radeonsi: improve flushed depth texture handling
Use r600_resource_texture::flished_depth_texture for GPU access, and allocate it in the VRAM. For transfers we'll allocate texture in the GTT and store it in the r600_transfer::staging. Improves performance when flushed depth texture is frequently used by the GPU, e.g. in Lightsmark [ Ported from r600g commit 37708479608af877986b76302a9c92611d1e23d0 ] Signed-off-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/radeonsi_pipe.h')
-rw-r--r--src/gallium/drivers/radeonsi/radeonsi_pipe.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/radeonsi_pipe.h b/src/gallium/drivers/radeonsi/radeonsi_pipe.h
index 8df32416c1f..a0abdec9a2e 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_pipe.h
+++ b/src/gallium/drivers/radeonsi/radeonsi_pipe.h
@@ -185,7 +185,9 @@ struct r600_context {
/* r600_blit.c */
void si_init_blit_functions(struct r600_context *rctx);
-void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void si_blit_uncompress_depth(struct pipe_context *ctx,
+ struct r600_resource_texture *texture,
+ struct r600_resource_texture *staging);
void si_flush_depth_textures(struct r600_context *rctx);
/* r600_buffer.c */