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authorMarek Olšák <[email protected]>2013-08-06 21:30:59 +0200
committerMarek Olšák <[email protected]>2013-08-17 01:48:25 +0200
commit356c041167ac96131869622f2a41b3d5b3017f9a (patch)
tree14e1d840d7d5560ff67187a3359b4ca0d199df91 /src/gallium/drivers/radeonsi/r600_blit.c
parent4855acd461cc7a540a13da421b74be2198c9369f (diff)
radeonsi: port texture improvements from r600g
This started as an attempt to add support for MSAA texture transfers and MSAA depth-stencil decompression for the DB->CB copy path. It has gotten a bit out of control, but it's for the greater good. Some changes do not make much sense, they are there just to make it look like the other driver. With a few cosmetic modifications, r600_texture.c can be shared with a symlink. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/r600_blit.c')
-rw-r--r--src/gallium/drivers/radeonsi/r600_blit.c53
1 files changed, 33 insertions, 20 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_blit.c b/src/gallium/drivers/radeonsi/r600_blit.c
index e533e0f2f26..396ee01ed8c 100644
--- a/src/gallium/drivers/radeonsi/r600_blit.c
+++ b/src/gallium/drivers/radeonsi/r600_blit.c
@@ -102,23 +102,31 @@ static void r600_blitter_end(struct pipe_context *ctx)
r600_context_queries_resume(rctx);
}
-void si_blit_uncompress_depth(struct pipe_context *ctx,
+static unsigned u_max_sample(struct pipe_resource *r)
+{
+ return r->nr_samples ? r->nr_samples - 1 : 0;
+}
+
+void r600_blit_decompress_depth(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
- unsigned first_layer, unsigned last_layer)
+ unsigned first_layer, unsigned last_layer,
+ unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- unsigned layer, level, checked_last_layer, max_layer;
+ unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
float depth = 1.0f;
const struct util_format_description *desc;
- void *custom_dsa;
+ void **custom_dsa;
struct r600_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
if (!staging && !texture->dirty_level_mask)
return;
+ max_sample = u_max_sample(&texture->resource.b.b);
+
desc = util_format_description(flushed_depth_texture->resource.b.b.format);
switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) {
default:
@@ -144,30 +152,35 @@ void si_blit_uncompress_depth(struct pipe_context *ctx,
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
- struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ for (sample = first_sample; sample <= last_sample; sample++) {
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
- surf_tmpl.format = texture->real_format;
- surf_tmpl.u.tex.level = level;
- surf_tmpl.u.tex.first_layer = layer;
- surf_tmpl.u.tex.last_layer = layer;
+ surf_tmpl.format = texture->resource.b.b.format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
- zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
+ zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
- surf_tmpl.format = flushed_depth_texture->real_format;
- cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
+ surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
+ cbsurf = ctx->create_surface(ctx,
+ (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
- r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, custom_dsa, depth);
- r600_blitter_end(ctx);
+ r600_blitter_begin(ctx, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
+ custom_dsa[sample], depth);
+ r600_blitter_end(ctx);
- pipe_surface_reference(&zsurf, NULL);
- pipe_surface_reference(&cbsurf, NULL);
+ pipe_surface_reference(&zsurf, NULL);
+ pipe_surface_reference(&cbsurf, NULL);
+ }
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case can occur though. */
- if (!staging && first_layer == 0 && last_layer == max_layer) {
+ if (!staging &&
+ first_layer == 0 && last_layer == max_layer &&
+ first_sample == 0 && last_sample == max_sample) {
texture->dirty_level_mask &= ~(1 << level);
}
}
@@ -388,7 +401,7 @@ static void r600_compressed_to_blittable(struct pipe_resource *tex,
struct texture_orig_info *orig)
{
struct r600_texture *rtex = (struct r600_texture*)tex;
- unsigned pixsize = util_format_get_blocksize(rtex->real_format);
+ unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
int new_format;
int new_height, new_width;