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authorNicolai Hähnle <[email protected]>2017-09-23 13:20:25 +0200
committerNicolai Hähnle <[email protected]>2017-09-29 11:44:50 +0200
commit4c56e070296be6f53bfc1a3a4c864f12c035d3a4 (patch)
treecc064e1191baf150b6ad974734d5b7e53b4c10c0 /src/gallium/drivers/radeon/radeon_vcn_dec.h
parent7dfa891f32316b17ae6f21dceb1b00845d34524a (diff)
radeonsi: clamp depth comparison value only for fixed point formats
The hardware usually does this automatically. However, we upgrade depth to Z32_FLOAT to enable TC-compatible HTILE, which means the hardware no longer clamps the comparison value for us. The only way to tell in the shader whether a clamp is required seems to be to communicate an additional bit in the descriptor table. While VI has some unused bits in the resource descriptor, those bits have unfortunately all been used in gfx9. So we use an unused bit in the sampler state instead. Fixes dEQP-GLES3.functional.texture.shadow.2d.linear.equal_depth_component32f and many other tests in dEQP-GLES3.functional.texture.shadow.* Fixes: d4d9ec55c589 ("radeonsi: implement TC-compatible HTILE") Reviewed-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeon/radeon_vcn_dec.h')
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