diff options
author | Marek Olšák <[email protected]> | 2015-07-25 16:53:29 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-07-31 16:49:16 +0200 |
commit | 9a4c57afe48c391bb335f74c88b447f83704b413 (patch) | |
tree | 37f585e2d0e5c5707b2c059bfc647f5c2f225522 /src/gallium/drivers/radeon/radeon_llvm.h | |
parent | b9dad585e66b1031bdcbb148a19524ee2705baf7 (diff) |
gallium/radeon: remove unused variables and old comments
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeon/radeon_llvm.h')
-rw-r--r-- | src/gallium/drivers/radeon/radeon_llvm.h | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/gallium/drivers/radeon/radeon_llvm.h b/src/gallium/drivers/radeon/radeon_llvm.h index 9e05c2447ee..e967ad2214e 100644 --- a/src/gallium/drivers/radeon/radeon_llvm.h +++ b/src/gallium/drivers/radeon/radeon_llvm.h @@ -58,7 +58,6 @@ struct radeon_llvm_context { unsigned type; unsigned face_gpr; unsigned two_side; - unsigned clip_vertex; unsigned inputs_count; struct r600_shader_io * r600_inputs; struct r600_shader_io * r600_outputs; @@ -72,21 +71,6 @@ struct radeon_llvm_context { /*=== Front end configuration ===*/ - /* Special Intrinsics */ - - /** Write to an output register: float store_output(float, i32) */ - const char * store_output_intr; - - /** Swizzle a vector value: <4 x float> swizzle(<4 x float>, i32) - * The swizzle is an unsigned integer that encodes a TGSI_SWIZZLE_* value - * in 2-bits. - * Swizzle{0-1} = X Channel - * Swizzle{2-3} = Y Channel - * Swizzle{4-5} = Z Channel - * Swizzle{6-7} = W Channel - */ - const char * swizzle_intr; - /* Instructions that are not described by any of the TGSI opcodes. */ /** This function is responsible for initilizing the inputs array and will be @@ -100,9 +84,6 @@ struct radeon_llvm_context { unsigned index, const struct tgsi_full_declaration *decl); - /** User data to use with the callbacks */ - void * userdata; - /** This array contains the input values for the shader. Typically these * values will be in the form of a target intrinsic that will inform the * backend how to load the actual inputs to the shader. |