diff options
author | Marek Olšák <[email protected]> | 2016-06-05 15:45:30 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-06-08 00:22:45 +0200 |
commit | c65361763cca709a28534aa354b6dffe1cbadf99 (patch) | |
tree | d00546bdb623bc0d84a9e58140e48e16ab02845b /src/gallium/drivers/radeon/r600_texture.c | |
parent | 2fd74a05bb1a53f2edbc2df3f7e77f84c630ac5f (diff) |
gallium/radeon: don't disable DCC because of SDMA
We want to keep DCC enabled to save bandwidth. It was a bad idea to disable
it here.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeon/r600_texture.c')
-rw-r--r-- | src/gallium/drivers/radeon/r600_texture.c | 23 |
1 files changed, 3 insertions, 20 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c index b27641722d6..27b464fa509 100644 --- a/src/gallium/drivers/radeon/r600_texture.c +++ b/src/gallium/drivers/radeon/r600_texture.c @@ -32,8 +32,6 @@ #include <errno.h> #include <inttypes.h> -static bool r600_texture_discard_dcc(struct r600_common_screen *rscreen, - struct r600_texture *rtex); static void r600_texture_discard_cmask(struct r600_common_screen *rscreen, struct r600_texture *rtex); static unsigned r600_choose_tiling(struct r600_common_screen *rscreen, @@ -69,27 +67,12 @@ bool r600_prepare_for_dma_blit(struct r600_common_context *rctx, /* DCC as: * src: Use the 3D path. DCC decompression is expensive. - * dst: If overwriting the whole texture, discard DCC and use SDMA. - * Otherwise, use the 3D path. + * dst: Use the 3D path to compress the pixels with DCC. */ - if (rsrc->dcc_offset && rsrc->surface.level[src_level].dcc_enabled) + if ((rsrc->dcc_offset && rsrc->surface.level[src_level].dcc_enabled) || + (rdst->dcc_offset && rdst->surface.level[dst_level].dcc_enabled)) return false; - if (rdst->dcc_offset && rdst->surface.level[dst_level].dcc_enabled) { - /* We can't discard DCC if the texture has been exported. - * We can only discard DCC for the entire texture. - */ - if (rdst->resource.is_shared || - rdst->resource.b.b.last_level > 0 || - !util_texrange_covers_whole_level(&rdst->resource.b.b, dst_level, - dstx, dsty, dstz, src_box->width, - src_box->height, src_box->depth)) - return false; - - if (!r600_texture_discard_dcc(rctx->screen, rdst)) - return false; - } - /* CMASK as: * src: Both texture and SDMA paths need decompression. Use SDMA. * dst: If overwriting the whole texture, discard CMASK and use |