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authorTom Stellard <[email protected]>2012-05-09 11:06:48 -0400
committerTom Stellard <[email protected]>2012-05-10 15:41:31 -0400
commitfa63f976522bd4faf19249e8c9ac4d3edda498d9 (patch)
treeaa4faf0c0741d902fb7844fff879a9d5f37696b9 /src/gallium/drivers/radeon/SIAssignInterpRegs.cpp
parent92faa21d29b49689ccfff852cfff257fccec514e (diff)
radeon/llvm: Add some comments
Diffstat (limited to 'src/gallium/drivers/radeon/SIAssignInterpRegs.cpp')
-rw-r--r--src/gallium/drivers/radeon/SIAssignInterpRegs.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeon/SIAssignInterpRegs.cpp b/src/gallium/drivers/radeon/SIAssignInterpRegs.cpp
index b0bdf701a74..1ef097f7b1e 100644
--- a/src/gallium/drivers/radeon/SIAssignInterpRegs.cpp
+++ b/src/gallium/drivers/radeon/SIAssignInterpRegs.cpp
@@ -1,4 +1,4 @@
-//===-- SIAssignInterpRegs.cpp - TODO: Add brief description -------===//
+//===-- SIAssignInterpRegs.cpp - Assign interpolation registers -----------===//
//
// The LLVM Compiler Infrastructure
//
@@ -7,7 +7,12 @@
//
//===----------------------------------------------------------------------===//
//
-// TODO: Add full description
+// This pass maps the pseudo interpolation registers to the correct physical
+// registers. Prior to executing a fragment shader, the GPU loads interpolation
+// parameters into physical registers. The specific physical register that each
+// interpolation parameter ends up in depends on the type of the interpolation
+// parameter as well as how many interpolation parameters are used by the
+// shader.
//
//===----------------------------------------------------------------------===//