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authorZack Rusin <[email protected]>2013-02-27 01:28:18 -0800
committerZack Rusin <[email protected]>2013-03-05 20:13:08 -0800
commit2532147f8b28c3a990ad64288ece4b7f8decd237 (patch)
treeb4d10d42062f850f4e6a03852cf3dae8f863151c /src/gallium/drivers/r600
parent8c74380b2dd99c38fe813516d5d5aa023f92384d (diff)
draw/llvm: fix inputs to the geometry shader
We can't clip and viewport transform the vertices before we let the geometry shader process them. Lets make sure the generated vertex shader has both disabled if geometry shader is present. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
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