diff options
author | Marek Olšák <[email protected]> | 2014-08-23 02:03:58 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-09-01 21:18:51 +0200 |
commit | ab9ad9177981757e7f1d17c61fd123855620c875 (patch) | |
tree | eec679c15046feac3c82af4d3029ff3a92ac3cde /src/gallium/drivers/r600 | |
parent | ba14d4910c946aeba39b43ac0dce9c2a76f49b30 (diff) |
r600g,radeonsi: force fast stencil and HTILE stencil off, fixing a Hyper-Z hang
This should be as fast as no HTILE for stencil. I think we can still get full
performance with depth-only rendering even if stencil is present in the buffer
but not used, but I'm not 100% sure. This may be revisited when HiS and fast
stencil clear are implemented.
This fixes a hang in Brutal Legend.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64471
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600')
-rw-r--r-- | src/gallium/drivers/r600/evergreen_state.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index 47b21f7b9bc..e7faeaf4a0b 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -1752,7 +1752,10 @@ static void evergreen_emit_db_misc_state(struct r600_context *rctx, struct r600_ unsigned db_count_control = 0; unsigned db_render_override = S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) | - S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE); + S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE) | + /* There is a hang with HTILE if stencil is used and + * fast stencil is enabled. */ + S_02800C_FAST_STENCIL_DISABLE(1); if (a->occlusion_query_enabled) { db_count_control |= S_028004_PERFECT_ZPASS_COUNTS(1); |