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authorDave Airlie <[email protected]>2015-08-31 14:22:23 +1000
committerDave Airlie <[email protected]>2015-09-01 07:39:24 +1000
commit3063913f77cd2db1a263cb824a5c8c3dcc1a51a0 (patch)
tree8e6f2d58a871c176d0d97720463cebfe1665f922 /src/gallium/drivers/r600/sb
parenta4ba41638d41865ef34bf36a525efcf8102c01ee (diff)
r600/sb: update last_cf for finalize if.
As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader. I think this fixes one of the earlier shader going off end of memory problems we've stopped. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.6" "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/sb')
-rw-r--r--src/gallium/drivers/r600/sb/sb_bc_finalize.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
index 8c2cd1460e5..dadee456a1f 100644
--- a/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
+++ b/src/gallium/drivers/r600/sb/sb_bc_finalize.cpp
@@ -199,6 +199,9 @@ void bc_finalizer::finalize_if(region_node* r) {
cf_node *if_jump = sh.create_cf(CF_OP_JUMP);
cf_node *if_pop = sh.create_cf(CF_OP_POP);
+ if (!last_cf || last_cf->get_parent_region() == r) {
+ last_cf = if_pop;
+ }
if_pop->bc.pop_count = 1;
if_pop->jump_after(if_pop);