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authorMarek Olšák <[email protected]>2012-12-09 18:51:31 +0100
committerMarek Olšák <[email protected]>2012-12-12 13:12:31 +0100
commitd225d076a9807083ea065462390981b9514b6cfc (patch)
treeae80bb230a75ded9f9cb731718c3bea2319f52c6 /src/gallium/drivers/r600/r600d.h
parent8df3855eed67302e83e4b181c4fa02183ccc185a (diff)
r600g: suballocate memory for fetch shaders from a large buffer
Fetch shaders are usually destroyed at the context destruction by the state tracker, so we can put them all in a large buffer without wasting memory. This reduces the number of relocations sent to the kernel a little bit. Tested-by: Aaron Watry <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
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