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author | Marek Olšák <[email protected]> | 2012-09-10 04:06:20 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-09-13 20:18:44 +0200 |
commit | 3fe78594b1221358f4ba96072d952e33a7e54a76 (patch) | |
tree | cc693127cb02513bca3c205b1a1cb95755a46a0c /src/gallium/drivers/r600/r600_texture.c | |
parent | 6c86124157da86ced9f9574ec49480f4abbd7e8c (diff) |
r600g: do fine-grained sampler state updates
Update only those sampler states which are changed in a shader stage,
instead of always updating all sampler states in the shader stage.
That requires keeping a bitmask of those states which are enabled, and those
states which are dirty at a given point (subset of enabled states).
This is similar to how sampler views, constant buffers, and vertex buffers
are handled.
Reviewed-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_texture.c')
0 files changed, 0 insertions, 0 deletions