diff options
author | Vadim Girlin <[email protected]> | 2012-07-11 02:19:51 +0400 |
---|---|---|
committer | Vadim Girlin <[email protected]> | 2012-07-11 02:39:59 +0400 |
commit | 37708479608af877986b76302a9c92611d1e23d0 (patch) | |
tree | f66db9d3760b8402df29044b59e70f7e59c7b451 /src/gallium/drivers/r600/r600_texture.c | |
parent | 860d5bdf984730f69cd19b4f7145f3c84b57d33d (diff) |
r600g: improve flushed depth texture handling v2
Use r600_resource_texture::flished_depth_texture for GPU access, and
allocate it in the VRAM. For transfers we'll allocate texture in the GTT
and store it in the r600_transfer::staging.
Improves performance when flushed depth texture is frequently used by the
GPU, e.g. in Lightsmark (~30%)
Signed-off-by: Vadim Girlin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_texture.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_texture.c | 106 |
1 files changed, 59 insertions, 47 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index d8c5df3159c..da6634643a3 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -295,7 +295,8 @@ static int r600_init_surface(struct radeon_surface *surface, if (ptex->bind & PIPE_BIND_SCANOUT) { surface->flags |= RADEON_SURF_SCANOUT; } - if (util_format_is_depth_and_stencil(ptex->format) && !is_transfer) { + if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) && + util_format_is_depth_and_stencil(ptex->format) && !is_transfer) { surface->flags |= RADEON_SURF_ZBUFFER; surface->flags |= RADEON_SURF_SBUFFER; } @@ -514,7 +515,7 @@ r600_texture_create_object(struct pipe_screen *screen, rtex->real_format = base->format; /* We must split depth and stencil into two separate buffers on Evergreen. */ - if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) && + if ((base->bind & PIPE_BIND_DEPTH_STENCIL) && ((struct r600_screen*)screen)->chip_class >= EVERGREEN && util_format_is_depth_and_stencil(base->format) && !rscreen->use_surface_alloc) { @@ -558,7 +559,8 @@ r600_texture_create_object(struct pipe_screen *screen, } /* only mark depth textures the HW can hit as depth textures */ - if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base)) + if (util_format_is_depth_or_stencil(rtex->real_format) && + permit_hardware_blit(screen, base)) rtex->is_depth = true; r600_setup_miptree(screen, rtex, array_mode); @@ -726,12 +728,15 @@ struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen, } void r600_init_flushed_depth_texture(struct pipe_context *ctx, - struct pipe_resource *texture) + struct pipe_resource *texture, + struct r600_resource_texture **staging) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; struct pipe_resource resource; + struct r600_resource_texture **flushed_depth_texture = staging ? + staging : &rtex->flushed_depth_texture; - if (rtex->flushed_depth_texture) + if (!staging && rtex->flushed_depth_texture) return; /* it's ready */ resource.target = texture->target; @@ -742,32 +747,44 @@ void r600_init_flushed_depth_texture(struct pipe_context *ctx, resource.array_size = texture->array_size; resource.last_level = texture->last_level; resource.nr_samples = texture->nr_samples; - resource.usage = PIPE_USAGE_DYNAMIC; - resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL; - resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags; + resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT; + resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL; + resource.flags = texture->flags; + + if (staging) + resource.flags |= R600_RESOURCE_FLAG_TRANSFER; + else + rtex->dirty_db = TRUE; - rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource); - if (rtex->flushed_depth_texture == NULL) { - R600_ERR("failed to create temporary texture to hold untiled copy\n"); + *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource); + if (*flushed_depth_texture == NULL) { + R600_ERR("failed to create temporary texture to hold flushed depth\n"); return; } - ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE; + (*flushed_depth_texture)->is_flushing_texture = TRUE; + } void r600_texture_depth_flush(struct pipe_context *ctx, - struct pipe_resource *texture) + struct pipe_resource *texture, + struct r600_resource_texture **staging) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; - r600_init_flushed_depth_texture(ctx, texture); + r600_init_flushed_depth_texture(ctx, texture, staging); - if (!rtex->flushed_depth_texture) - return; /* error */ + if (staging) { + if (!*staging) + return; /* error */ - /* XXX: only do this if the depth texture has actually changed: - */ - r600_blit_uncompress_depth(ctx, rtex); + r600_blit_uncompress_depth(ctx, rtex, *staging); + } else { + if (!rtex->flushed_depth_texture) + return; /* error */ + + r600_blit_uncompress_depth(ctx, rtex, NULL); + } } /* Needs adjustment for pixelformat: @@ -831,15 +848,18 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, */ /* XXX: when discard is true, no need to read back from depth texture */ - r600_texture_depth_flush(ctx, texture); - if (!rtex->flushed_depth_texture) { + struct r600_resource_texture *staging_depth; + + r600_texture_depth_flush(ctx, texture, &staging_depth); + if (!staging_depth) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); pipe_resource_reference(&trans->transfer.resource, NULL); FREE(trans); return NULL; } - trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level]; - trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z); + trans->transfer.stride = staging_depth->pitch_in_bytes[level]; + trans->offset = r600_texture_get_offset(staging_depth, level, box->z); + trans->staging = (struct r600_resource*)staging_depth; return &trans->transfer; } else if (use_staging_texture) { resource.target = PIPE_TEXTURE_2D; @@ -894,25 +914,25 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx, struct pipe_resource *texture = transfer->resource; struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; - if (rtransfer->staging) { - if (transfer->usage & PIPE_TRANSFER_WRITE) { - r600_copy_from_staging_texture(ctx, rtransfer); - } - pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL); - } - - if (rtex->is_depth && !rtex->is_flushing_texture) { - if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) { + if (rtex->is_depth) { + if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { struct pipe_box sbox; u_box_origin_2d(texture->width0, texture->height0, &sbox); ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0, - &rtex->flushed_depth_texture->resource.b.b, 0, + &rtransfer->staging->b.b, 0, &sbox); } + } else if (rtransfer->staging) { + if (transfer->usage & PIPE_TRANSFER_WRITE) { + r600_copy_from_staging_texture(ctx, rtransfer); + } } + if (rtransfer->staging) + pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL); + pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); } @@ -923,6 +943,8 @@ void* r600_texture_transfer_map(struct pipe_context *ctx, struct r600_context *rctx = (struct r600_context *)ctx; struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct radeon_winsys_cs_handle *buf; + struct r600_resource_texture *rtex = + (struct r600_resource_texture*)transfer->resource; enum pipe_format format = transfer->resource->format; unsigned offset = 0; char *map; @@ -934,17 +956,13 @@ void* r600_texture_transfer_map(struct pipe_context *ctx, if (rtransfer->staging) { buf = ((struct r600_resource *)rtransfer->staging)->cs_buf; } else { - struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; - - if (rtex->flushed_depth_texture) - buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf; - else - buf = ((struct r600_resource *)transfer->resource)->cs_buf; + buf = ((struct r600_resource *)transfer->resource)->cs_buf; + } + if (rtex->is_depth || !rtransfer->staging) offset = rtransfer->offset + transfer->box.y / util_format_get_blockheight(format) * transfer->stride + transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); - } if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) { return NULL; @@ -967,13 +985,7 @@ void r600_texture_transfer_unmap(struct pipe_context *ctx, if (rtransfer->staging) { buf = ((struct r600_resource *)rtransfer->staging)->cs_buf; } else { - struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; - - if (rtex->flushed_depth_texture) { - buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf; - } else { - buf = ((struct r600_resource *)transfer->resource)->cs_buf; - } + buf = ((struct r600_resource *)transfer->resource)->cs_buf; } rctx->ws->buffer_unmap(buf); } |