diff options
author | Dave Airlie <[email protected]> | 2018-02-28 04:37:45 +0000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2018-02-28 04:59:37 +0000 |
commit | a5853a33332d51382cae42397f353817e47cccc9 (patch) | |
tree | f54a03e8ec23f37025e74b542a5ffb3ef39d77d6 /src/gallium/drivers/r600/r600_texture.c | |
parent | 0c1f37cc2d8555223ade73b244a3ee374be8d9cd (diff) |
r600: partly revert disabling tiling for 1d texture.
Previously we had a check for 1d of narrow 2D textures, however
narrow 2d textures caused gpu hangs, but it was correct for 1d
textures.
This fixes a bunch of 1D image piglits for me.
Fixes: 7b8e1c089d (r600/texture: drop lowering 1d/2d images to linear.)
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_texture.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_texture.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 03cdcd22eee..1fbb682d671 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -1053,6 +1053,11 @@ r600_choose_tiling(struct r600_common_screen *rscreen, if (templ->bind & PIPE_BIND_LINEAR) return RADEON_SURF_MODE_LINEAR_ALIGNED; + /* 1D textures should be linear - fixes image operations on 1d */ + if (templ->target == PIPE_TEXTURE_1D || + templ->target == PIPE_TEXTURE_1D_ARRAY) + return RADEON_SURF_MODE_LINEAR_ALIGNED; + /* Textures likely to be mapped often. */ if (templ->usage == PIPE_USAGE_STAGING || templ->usage == PIPE_USAGE_STREAM) |