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authorMarek Olšák <[email protected]>2012-07-29 18:53:19 +0200
committerMarek Olšák <[email protected]>2012-08-04 14:05:51 +0200
commit581f7e3101980a4e1068bb75c2eca60bb2071229 (patch)
treecc5da6fb66a7203ca4d905ac02f790452c796f63 /src/gallium/drivers/r600/r600_texture.c
parent7c371f46958910dd2ca9487c89af1b72bbfdada9 (diff)
r600g: drop the old texture allocation code
Made obsolete by the libdrm surface allocator.
Diffstat (limited to 'src/gallium/drivers/r600/r600_texture.c')
-rw-r--r--src/gallium/drivers/r600/r600_texture.c308
1 files changed, 10 insertions, 298 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 8fb24fd1888..81b5777c082 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -61,90 +61,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
unsigned level, unsigned layer)
{
- unsigned offset = rtex->offset[level];
-
- switch (rtex->resource.b.b.target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_CUBE:
- default:
- return offset + layer * rtex->layer_size[level];
- }
-}
-
-static unsigned r600_get_block_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align;
-
- switch(array_mode) {
- case V_038000_ARRAY_1D_TILED_THIN1:
- p_align = MAX2(8,
- ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
- break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- p_align = MAX2(rscreen->tiling_info.num_banks,
- (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
- rscreen->tiling_info.num_banks)) * 8;
- break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- p_align = rscreen->tiling_info.group_bytes / pixsize;
- break;
- }
- return p_align;
-}
-
-static unsigned r600_get_height_alignment(struct pipe_screen *screen,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- int h_align;
-
- switch (array_mode) {
- case V_038000_ARRAY_2D_TILED_THIN1:
- h_align = rscreen->tiling_info.num_channels * 8;
- break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- h_align = 8;
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- h_align = 1;
- break;
- }
- return h_align;
-}
-
-static unsigned r600_get_base_alignment(struct pipe_screen *screen,
- enum pipe_format format,
- unsigned array_mode)
-{
- struct r600_screen* rscreen = (struct r600_screen *)screen;
- unsigned pixsize = util_format_get_blocksize(format);
- int p_align = r600_get_block_alignment(screen, format, array_mode);
- int h_align = r600_get_height_alignment(screen, array_mode);
- int b_align;
-
- switch (array_mode) {
- case V_038000_ARRAY_2D_TILED_THIN1:
- b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
- p_align * pixsize * h_align);
- break;
- case V_038000_ARRAY_1D_TILED_THIN1:
- case V_038000_ARRAY_LINEAR_ALIGNED:
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- b_align = rscreen->tiling_info.group_bytes;
- break;
- }
- return b_align;
+ return rtex->offset[level] + layer * rtex->layer_size[level];
}
static unsigned mip_minify(unsigned size, unsigned level)
@@ -156,82 +73,6 @@ static unsigned mip_minify(unsigned size, unsigned level)
return val;
}
-static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned nblocksx, block_align, width;
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-
- if (rtex->pitch_override)
- return rtex->pitch_override / blocksize;
-
- width = mip_minify(ptex->width0, level);
- nblocksx = util_format_get_nblocksx(rtex->real_format, width);
-
- block_align = r600_get_block_alignment(screen, rtex->real_format,
- rtex->array_mode[level]);
- nblocksx = align(nblocksx, block_align);
- return nblocksx;
-}
-
-static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned height, tile_height;
-
- height = mip_minify(ptex->height0, level);
- height = util_format_get_nblocksy(rtex->real_format, height);
- tile_height = r600_get_height_alignment(screen,
- rtex->array_mode[level]);
-
- /* XXX Hack around an alignment issue. Less tests fail with this.
- *
- * The thing is depth-stencil buffers should be tiled, i.e.
- * the alignment should be >=8. If I make them tiled, stencil starts
- * working because it no longer overlaps with the depth buffer
- * in memory, but texturing like drawpix-stencil breaks. */
- if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
- tile_height = 8;
-
- height = align(height, tile_height);
- return height;
-}
-
-static void r600_texture_set_array_mode(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned level, unsigned array_mode)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
-
- switch (array_mode) {
- case V_0280A0_ARRAY_LINEAR_GENERAL:
- case V_0280A0_ARRAY_LINEAR_ALIGNED:
- case V_0280A0_ARRAY_1D_TILED_THIN1:
- default:
- rtex->array_mode[level] = array_mode;
- break;
- case V_0280A0_ARRAY_2D_TILED_THIN1:
- {
- unsigned w, h, tile_height, tile_width;
-
- tile_height = r600_get_height_alignment(screen, array_mode);
- tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
-
- w = mip_minify(ptex->width0, level);
- h = mip_minify(ptex->height0, level);
- if (w <= tile_width || h <= tile_height)
- rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
- rtex->array_mode[level] = array_mode;
- }
- break;
- }
-}
-
static int r600_init_surface(struct r600_screen *rscreen,
struct radeon_surface *surface,
const struct pipe_resource *ptex,
@@ -372,53 +213,6 @@ static int r600_setup_surface(struct pipe_screen *screen,
return 0;
}
-static void r600_setup_miptree(struct pipe_screen *screen,
- struct r600_resource_texture *rtex,
- unsigned array_mode)
-{
- struct pipe_resource *ptex = &rtex->resource.b.b;
- enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
- unsigned size, layer_size, i, offset;
- unsigned nblocksx, nblocksy;
-
- for (i = 0, offset = 0; i <= ptex->last_level; i++) {
- unsigned blocksize = util_format_get_blocksize(rtex->real_format);
- unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
-
- r600_texture_set_array_mode(screen, rtex, i, array_mode);
-
- nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
- nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
-
- if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
- layer_size = align(nblocksx, 64) * nblocksy * blocksize;
- else
- layer_size = nblocksx * nblocksy * blocksize;
-
- if (ptex->target == PIPE_TEXTURE_CUBE) {
- if (chipc >= R700)
- size = layer_size * 8;
- else
- size = layer_size * 6;
- }
- else if (ptex->target == PIPE_TEXTURE_3D)
- size = layer_size * u_minify(ptex->depth0, i);
- else
- size = layer_size * ptex->array_size;
-
- /* align base image and start of miptree */
- if ((i == 0) || (i == 1))
- offset = align(offset, base_align);
- rtex->offset[i] = offset;
- rtex->layer_size[i] = layer_size;
- rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
- rtex->pitch_in_bytes[i] = nblocksx * blocksize;
-
- offset += size;
- }
- rtex->size = offset;
-}
-
static boolean r600_texture_get_handle(struct pipe_screen* screen,
struct pipe_resource *ptex,
struct winsys_handle *whandle)
@@ -453,9 +247,6 @@ static void r600_texture_destroy(struct pipe_screen *screen,
if (rtex->flushed_depth_texture)
pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
- if (rtex->stencil)
- pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
-
pb_reference(&resource->buf, NULL);
FREE(rtex);
}
@@ -499,90 +290,22 @@ r600_texture_create_object(struct pipe_screen *screen,
rtex->pitch_override = pitch_in_bytes_override;
rtex->real_format = base->format;
- /* We must split depth and stencil into two separate buffers on Evergreen. */
- if ((base->bind & PIPE_BIND_DEPTH_STENCIL) &&
- ((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
- util_format_is_depth_and_stencil(base->format) &&
- !rscreen->use_surface_alloc) {
- struct pipe_resource stencil;
- unsigned stencil_pitch_override = 0;
-
- switch (base->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
- break;
- default:
- assert(0);
- FREE(rtex);
- return NULL;
- }
-
- /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
- if (pitch_in_bytes_override) {
- assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
- base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
- stencil_pitch_override = pitch_in_bytes_override / 4;
- }
-
- /* Allocate the stencil buffer. */
- stencil = *base;
- stencil.format = PIPE_FORMAT_S8_UINT;
- rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
- stencil_pitch_override,
- max_buffer_size, NULL, FALSE, surface);
- if (!rtex->stencil) {
- FREE(rtex);
- return NULL;
- }
- /* Proceed in creating the depth buffer. */
- }
-
/* don't include stencil-only formats which we don't support for rendering */
rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
- r600_setup_miptree(screen, rtex, array_mode);
- if (rscreen->use_surface_alloc) {
- rtex->surface = *surface;
- r = r600_setup_surface(screen, rtex, array_mode,
- pitch_in_bytes_override);
- if (r) {
- FREE(rtex);
- return NULL;
- }
- }
-
- /* If we initialized separate stencil for Evergreen. place it after depth. */
- if (rtex->stencil) {
- unsigned stencil_align, stencil_offset;
-
- stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
- stencil_offset = align(rtex->size, stencil_align);
-
- for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
- rtex->stencil->offset[i] += stencil_offset;
-
- rtex->size = stencil_offset + rtex->stencil->size;
+ rtex->surface = *surface;
+ r = r600_setup_surface(screen, rtex, array_mode,
+ pitch_in_bytes_override);
+ if (r) {
+ FREE(rtex);
+ return NULL;
}
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
- struct pipe_resource *ptex = &rtex->resource.b.b;
- unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
-
- if (rscreen->use_surface_alloc) {
- base_align = rtex->surface.bo_alignment;
- } else if (util_format_is_depth_or_stencil(rtex->real_format)) {
- /* ugly work around depth buffer need stencil room at end of bo */
- rtex->size += ptex->width0 * ptex->height0;
- }
+ unsigned base_align = rtex->surface.bo_alignment;
+
if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
- pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
FREE(rtex);
return NULL;
}
@@ -591,12 +314,6 @@ r600_texture_create_object(struct pipe_screen *screen,
resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
-
- if (rtex->stencil) {
- pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
- rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
- rtex->stencil->resource.domains = rtex->resource.domains;
- }
return rtex;
}
@@ -609,8 +326,7 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
- if (rscreen->use_surface_alloc &&
- !(templ->bind & PIPE_BIND_SCANOUT) &&
+ if (!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
templ->usage != PIPE_USAGE_STREAM) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
@@ -637,7 +353,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
struct pipe_resource *texture,
const struct pipe_surface *surf_tmpl)
{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
unsigned level = surf_tmpl->u.tex.level;
@@ -655,9 +370,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->base.u.tex.level = level;
-
- surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
- rtex, level);
return &surface->base;
}