diff options
author | Marek Olšák <[email protected]> | 2012-11-01 00:52:19 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-11-01 03:17:58 +0100 |
commit | fa58644855e44830e0b91dc627703c236fa6712a (patch) | |
tree | a0605c905d37d9ae0c94e587d6a1842916403220 /src/gallium/drivers/r600/r600_texture.c | |
parent | 4cf6acc3d0023d93e15531bbcdeffd15ba3e9924 (diff) |
r600g: fix abysmal performance in Reaction Quake
The problem was we set VRAM|GTT for relocations of STATIC resources.
Setting just VRAM increases the framerate 4 times on my machine.
I rewrote the switch statement and adjusted the domains for window
framebuffers too.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_texture.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_texture.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 785eeffcab5..2df390d5051 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -421,9 +421,10 @@ r600_texture_create_object(struct pipe_screen *screen, return NULL; } } else if (buf) { + /* This is usually the window framebuffer. We want it in VRAM, always. */ resource->buf = buf; resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf); - resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM; + resource->domains = RADEON_DOMAIN_VRAM; } if (rtex->cmask_size) { |