diff options
author | Dave Airlie <[email protected]> | 2012-12-16 10:31:32 +0000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2013-01-11 22:31:54 +0000 |
commit | d23aa650015ec017649f5a4ce8cb12d8c314bd3a (patch) | |
tree | a76e70719be1969b929be5f96bc8f6993bfc653f /src/gallium/drivers/r600/r600_state_common.c | |
parent | 77c10225eef43eb428ebbc80f1dd426e3d33b281 (diff) |
r600g: texture buffer object + glsl 1.40 enable support (v2)
This adds TBO support to r600g, and with GLSL 1.40 enabled,
we now get 3.1 core profiles advertised for r600g.
The r600/700 implementation is a bit different from the evergreen one,
as r6/7 hw lacks vertex fetch swizzles. So we implement it by passing 5
constants per sampler to the shader, the shader uses the first 4 as masks
for each component and the 5th as the alpha value to OR in.
Now TXQ is also broken so we have to pass a constant for the buffer size,
on evergreen we just pass this, on r6/7 we pass it as the 6th element
in the const info buffer.
v1.1: drop return as DDX doesn't use a texture type
v2: add r600/700 support.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state_common.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_state_common.c | 125 |
1 files changed, 114 insertions, 11 deletions
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c index 3b61413f84e..34977373d21 100644 --- a/src/gallium/drivers/r600/r600_state_common.c +++ b/src/gallium/drivers/r600/r600_state_common.c @@ -588,19 +588,20 @@ static void r600_set_sampler_views(struct pipe_context *pipe, unsigned shader, struct r600_texture *rtex = (struct r600_texture*)rviews[i]->base.texture; - if (rtex->is_depth && !rtex->is_flushing_texture) { - dst->views.compressed_depthtex_mask |= 1 << i; - } else { - dst->views.compressed_depthtex_mask &= ~(1 << i); - } + if (rviews[i]->base.texture->target != PIPE_BUFFER) { + if (rtex->is_depth && !rtex->is_flushing_texture) { + dst->views.compressed_depthtex_mask |= 1 << i; + } else { + dst->views.compressed_depthtex_mask &= ~(1 << i); + } - /* Track compressed colorbuffers. */ - if (rtex->cmask_size && rtex->fmask_size) { - dst->views.compressed_colortex_mask |= 1 << i; - } else { - dst->views.compressed_colortex_mask &= ~(1 << i); + /* Track compressed colorbuffers. */ + if (rtex->cmask_size && rtex->fmask_size) { + dst->views.compressed_colortex_mask |= 1 << i; + } else { + dst->views.compressed_colortex_mask &= ~(1 << i); + } } - /* Changing from array to non-arrays textures and vice versa requires * updating TEX_ARRAY_OVERRIDE in sampler states on R6xx-R7xx. */ if (rctx->chip_class <= R700 && @@ -625,6 +626,7 @@ static void r600_set_sampler_views(struct pipe_context *pipe, unsigned shader, dst->views.compressed_depthtex_mask &= dst->views.enabled_mask; dst->views.compressed_colortex_mask &= dst->views.enabled_mask; dst->views.dirty_txq_constants = TRUE; + dst->views.dirty_buffer_constants = TRUE; r600_sampler_views_dirty(rctx, &dst->views); if (dirty_sampler_states_mask) { @@ -1023,6 +1025,92 @@ static void r600_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask rctx->sample_mask.atom.dirty = true; } +/* + * On r600/700 hw we don't have vertex fetch swizzle, though TBO + * doesn't require full swizzles it does need masking and setting alpha + * to one, so we setup a set of 5 constants with the masks + alpha value + * then in the shader, we AND the 4 components with 0xffffffff or 0, + * then OR the alpha with the value given here. + * We use a 6th constant to store the txq buffer size in + */ +static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_type) +{ + struct r600_textures_info *samplers = &rctx->samplers[shader_type]; + int bits; + uint32_t array_size; + struct pipe_constant_buffer cb; + int i, j; + + if (!samplers->views.dirty_buffer_constants) + return; + + samplers->views.dirty_buffer_constants = FALSE; + + bits = util_last_bit(samplers->views.enabled_mask); + array_size = bits * 8 * sizeof(uint32_t) * 4; + samplers->buffer_constants = realloc(samplers->buffer_constants, array_size); + memset(samplers->buffer_constants, 0, array_size); + for (i = 0; i < bits; i++) { + if (samplers->views.enabled_mask & (1 << i)) { + int offset = i * 8; + const struct util_format_description *desc; + desc = util_format_description(samplers->views.views[i]->base.format); + + for (j = 0; j < 4; j++) + if (j < desc->nr_channels) + samplers->buffer_constants[offset+j] = 0xffffffff; + else + samplers->buffer_constants[offset+j] = 0x0; + if (desc->nr_channels < 4) { + if (desc->channel[0].pure_integer) + samplers->buffer_constants[offset+4] = 1; + else + samplers->buffer_constants[offset+4] = 0x3f800000; + } else + samplers->buffer_constants[offset + 4] = 0; + + samplers->buffer_constants[offset + 5] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format); + } + } + + cb.buffer = NULL; + cb.user_buffer = samplers->buffer_constants; + cb.buffer_offset = 0; + cb.buffer_size = array_size; + rctx->context.set_constant_buffer(&rctx->context, shader_type, R600_BUFFER_INFO_CONST_BUFFER, &cb); + pipe_resource_reference(&cb.buffer, NULL); +} + +/* On evergreen we only need to store the buffer size for TXQ */ +static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type) +{ + struct r600_textures_info *samplers = &rctx->samplers[shader_type]; + int bits; + uint32_t array_size; + struct pipe_constant_buffer cb; + int i; + + if (!samplers->views.dirty_buffer_constants) + return; + + samplers->views.dirty_buffer_constants = FALSE; + + bits = util_last_bit(samplers->views.enabled_mask); + array_size = bits * sizeof(uint32_t) * 4; + samplers->buffer_constants = realloc(samplers->buffer_constants, array_size); + memset(samplers->buffer_constants, 0, array_size); + for (i = 0; i < bits; i++) + if (samplers->views.enabled_mask & (1 << i)) + samplers->buffer_constants[i] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format); + + cb.buffer = NULL; + cb.user_buffer = samplers->buffer_constants; + cb.buffer_offset = 0; + cb.buffer_size = array_size; + rctx->context.set_constant_buffer(&rctx->context, shader_type, R600_BUFFER_INFO_CONST_BUFFER, &cb); + pipe_resource_reference(&cb.buffer, NULL); +} + static void r600_setup_txq_cube_array_constants(struct r600_context *rctx, int shader_type) { struct r600_textures_info *samplers = &rctx->samplers[shader_type]; @@ -1090,6 +1178,21 @@ static bool r600_update_derived_state(struct r600_context *rctx) if (ps_dirty) r600_context_pipe_state_set(rctx, &rctx->ps_shader->current->rstate); + /* on R600 we stuff masks + txq info into one constant buffer */ + /* on evergreen we only need a txq info one */ + if (rctx->chip_class < EVERGREEN) { + if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers) + r600_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT); + if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers) + r600_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX); + } else { + if (rctx->ps_shader && rctx->ps_shader->current->shader.uses_tex_buffers) + eg_setup_buffer_constants(rctx, PIPE_SHADER_FRAGMENT); + if (rctx->vs_shader && rctx->vs_shader->current->shader.uses_tex_buffers) + eg_setup_buffer_constants(rctx, PIPE_SHADER_VERTEX); + } + + if (rctx->ps_shader && rctx->ps_shader->current->shader.has_txq_cube_array_z_comp) r600_setup_txq_cube_array_constants(rctx, PIPE_SHADER_FRAGMENT); if (rctx->vs_shader && rctx->vs_shader->current->shader.has_txq_cube_array_z_comp) |