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authorJerome Glisse <[email protected]>2010-07-23 17:32:32 -0400
committerJerome Glisse <[email protected]>2010-07-23 17:35:36 -0400
commitde553d906b4a205d811a9e1651f14212ec284e29 (patch)
treed18a1c6b711b1c3eccfcf9d8dd8d9dd0ae0bcb77 /src/gallium/drivers/r600/r600_state.c
parent9a12a3925a82475fd8f01ba53987581d30dd1128 (diff)
r600g: drop compiler stuff and switch over dumb tgsi assembler
Writing a compiler is time consuming and error prone in order to allow r600g to further progress in the meantime i wrote a simple tgsi assembler, it does stupid thing but i would rather keep the code simple than having people trying to optimize code it does. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r--src/gallium/drivers/r600/r600_state.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index 4150f88785e..84a13e4ef7a 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -151,7 +151,7 @@ static void r600_set_framebuffer_state(struct pipe_context *ctx,
static void *r600_create_fs_state(struct pipe_context *ctx,
const struct pipe_shader_state *shader)
{
- return r600_pipe_shader_create(ctx, C_PROGRAM_TYPE_FS, shader->tokens);
+ return r600_pipe_shader_create(ctx, shader->tokens);
}
static void r600_bind_fs_state(struct pipe_context *ctx, void *state)
@@ -164,7 +164,7 @@ static void r600_bind_fs_state(struct pipe_context *ctx, void *state)
static void *r600_create_vs_state(struct pipe_context *ctx,
const struct pipe_shader_state *shader)
{
- return r600_pipe_shader_create(ctx, C_PROGRAM_TYPE_VS, shader->tokens);
+ return r600_pipe_shader_create(ctx, shader->tokens);
}
static void r600_bind_vs_state(struct pipe_context *ctx, void *state)