diff options
author | Henri Verbeet <[email protected]> | 2011-03-14 22:07:44 +0100 |
---|---|---|
committer | Henri Verbeet <[email protected]> | 2011-03-14 22:15:56 +0100 |
commit | c0ca43e507dce11bd4a78bc08a8e92997cd385bf (patch) | |
tree | 28b38ecf8ff2818a886f251b901f6d4603075ccf /src/gallium/drivers/r600/r600_state.c | |
parent | 112ffdfd0734040a72b690a4ac4101f3211bb238 (diff) |
r600g: Move r600_pipe_shader_vs() to r600_state.c.
The idea behind this is that anything touching registers should be in
r600_state.c or evergreen_state.c. This is also consistent with
evergreen_pipe_shader_vs().
Signed-off-by: Henri Verbeet <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_state.c | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index 200e8e45fc8..994887069bf 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -1222,6 +1222,54 @@ void r600_init_config(struct r600_pipe_context *rctx) r600_context_pipe_state_set(&rctx->ctx, rstate); } +void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader) +{ + struct r600_pipe_state *rstate = &shader->rstate; + struct r600_shader *rshader = &shader->shader; + unsigned spi_vs_out_id[10]; + unsigned i, tmp; + + /* clear previous register */ + rstate->nregs = 0; + + /* so far never got proper semantic id from tgsi */ + /* FIXME better to move this in config things so they get emited + * only one time per cs + */ + for (i = 0; i < 10; i++) { + spi_vs_out_id[i] = 0; + } + for (i = 0; i < 32; i++) { + tmp = i << ((i & 3) * 8); + spi_vs_out_id[i / 4] |= tmp; + } + for (i = 0; i < 10; i++) { + r600_pipe_state_add_reg(rstate, + R_028614_SPI_VS_OUT_ID_0 + i * 4, + spi_vs_out_id[i], 0xFFFFFFFF, NULL); + } + + r600_pipe_state_add_reg(rstate, + R_0286C4_SPI_VS_OUT_CONFIG, + S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2), + 0xFFFFFFFF, NULL); + r600_pipe_state_add_reg(rstate, + R_028868_SQ_PGM_RESOURCES_VS, + S_028868_NUM_GPRS(rshader->bc.ngpr) | + S_028868_STACK_SIZE(rshader->bc.nstack), + 0xFFFFFFFF, NULL); + r600_pipe_state_add_reg(rstate, + R_0288D0_SQ_PGM_CF_OFFSET_VS, + 0x00000000, 0xFFFFFFFF, NULL); + r600_pipe_state_add_reg(rstate, + R_028858_SQ_PGM_START_VS, + r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo); + + r600_pipe_state_add_reg(rstate, + R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF, + 0xFFFFFFFF, NULL); +} + void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx) { struct pipe_depth_stencil_alpha_state dsa; |