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authorHenri Verbeet <[email protected]>2011-03-14 22:07:44 +0100
committerHenri Verbeet <[email protected]>2011-03-14 22:15:56 +0100
commitc0ca43e507dce11bd4a78bc08a8e92997cd385bf (patch)
tree28b38ecf8ff2818a886f251b901f6d4603075ccf /src/gallium/drivers/r600/r600_state.c
parent112ffdfd0734040a72b690a4ac4101f3211bb238 (diff)
r600g: Move r600_pipe_shader_vs() to r600_state.c.
The idea behind this is that anything touching registers should be in r600_state.c or evergreen_state.c. This is also consistent with evergreen_pipe_shader_vs(). Signed-off-by: Henri Verbeet <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r--src/gallium/drivers/r600/r600_state.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index 200e8e45fc8..994887069bf 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -1222,6 +1222,54 @@ void r600_init_config(struct r600_pipe_context *rctx)
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
+void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_pipe_state *rstate = &shader->rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned spi_vs_out_id[10];
+ unsigned i, tmp;
+
+ /* clear previous register */
+ rstate->nregs = 0;
+
+ /* so far never got proper semantic id from tgsi */
+ /* FIXME better to move this in config things so they get emited
+ * only one time per cs
+ */
+ for (i = 0; i < 10; i++) {
+ spi_vs_out_id[i] = 0;
+ }
+ for (i = 0; i < 32; i++) {
+ tmp = i << ((i & 3) * 8);
+ spi_vs_out_id[i / 4] |= tmp;
+ }
+ for (i = 0; i < 10; i++) {
+ r600_pipe_state_add_reg(rstate,
+ R_028614_SPI_VS_OUT_ID_0 + i * 4,
+ spi_vs_out_id[i], 0xFFFFFFFF, NULL);
+ }
+
+ r600_pipe_state_add_reg(rstate,
+ R_0286C4_SPI_VS_OUT_CONFIG,
+ S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_028868_SQ_PGM_RESOURCES_VS,
+ S_028868_NUM_GPRS(rshader->bc.ngpr) |
+ S_028868_STACK_SIZE(rshader->bc.nstack),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_0288D0_SQ_PGM_CF_OFFSET_VS,
+ 0x00000000, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_028858_SQ_PGM_START_VS,
+ r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
+
+ r600_pipe_state_add_reg(rstate,
+ R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF,
+ 0xFFFFFFFF, NULL);
+}
+
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx)
{
struct pipe_depth_stencil_alpha_state dsa;