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authorDave Airlie <[email protected]>2012-11-03 20:53:33 +1000
committerDave Airlie <[email protected]>2012-11-10 06:20:46 +1000
commiteb44c36df842af010269eda1be77c4aea8ebe736 (patch)
tree33fa9c3c55a6e29f6d05c464fad5bc69b5d34278 /src/gallium/drivers/r600/r600_state.c
parente9cf40142d43e8a757cf6485329882c7e1c3a1d3 (diff)
r600g: add initial cube map array support (v2)
This contains the evergreen support. Support is possible on rv670 upwards and the code in here should work, but it doesn't and I haven't debugged it to figure out why. Beyond just adding support for the cube map array sampling, r600 resinfo isn't conformant with the GL specification, which states the number of layers should be returned for the textureSize, so we have to track in an external constant buffer the layers for each sampler if we need them in the shader. v2: only update the sampler constants if the sampler views have changed, as suggested by Marek. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r--src/gallium/drivers/r600/r600_state.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index a7b602ddf7a..ab658da812a 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -118,6 +118,7 @@ static unsigned r600_tex_dim(unsigned dim, unsigned nr_samples)
case PIPE_TEXTURE_3D:
return V_038000_SQ_TEX_DIM_3D;
case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_CUBE_ARRAY:
return V_038000_SQ_TEX_DIM_CUBEMAP;
}
}
@@ -1035,7 +1036,8 @@ r600_create_sampler_view_custom(struct pipe_context *ctx,
depth = texture->array_size;
} else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
depth = texture->array_size;
- }
+ } else if (texture->target == PIPE_TEXTURE_CUBE_ARRAY)
+ depth = texture->array_size / 6;
switch (tmp->surface.level[offset_level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;