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authorVadim Girlin <[email protected]>2011-11-04 21:24:03 +0400
committerAlex Deucher <[email protected]>2011-11-05 17:23:29 -0400
commite532c710c60f0895e32af6562ac2855aa7d5eb63 (patch)
tree3356f91b417695a4da1a84d8348df1b923e28fd4 /src/gallium/drivers/r600/r600_state.c
parent5b27b63de64167a84a03d820550e56c4b7bbc69d (diff)
r600g: move SPI setup to PS setup
SPI semantic indices for PS/VS are now static, so we don't need to update spi config for every shaders combination. We can move the functionality of r600_spi_update to r600(evergreen)_pipe_shader_ps. Flatshade state is now controlled by the global FLAT_SHADE_ENA flag instead of updating FLAT_SHADE for all inputs. Sprite coord still requires the update of spi setup when sprite_coord_enable is first changed from zero (enabled), and then only when it's changed to other non-zero value (enabled for other input). Change to zero (disabling) and back to the same value is handled via global SPRITE_COORD_ENA. New field "sprite_coord_enable" added to "struct r600_pipe_shader" to track current state for the pixel shader. It's checked in the r600_update_derived_state. Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r--src/gallium/drivers/r600/r600_state.c29
1 files changed, 28 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index 4b66fe11ec5..9b5fb358ace 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -958,7 +958,7 @@ static void *r600_create_rs_state(struct pipe_context *ctx,
rstate->id = R600_PIPE_STATE_RASTERIZER;
if (state->flatshade_first)
prov_vtx = 0;
- tmp = S_0286D4_FLAT_SHADE_ENA(1);
+ tmp = S_0286D4_FLAT_SHADE_ENA(state->flatshade);
if (state->sprite_coord_enable) {
tmp |= S_0286D4_PNT_SPRITE_ENA(1) |
S_0286D4_PNT_SPRITE_OVRD_X(2) |
@@ -2049,6 +2049,7 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad
struct r600_shader *rshader = &shader->shader;
unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
int pos_index = -1, face_index = -1;
+ unsigned tmp, sid;
rstate->nregs = 0;
@@ -2057,6 +2058,30 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad
pos_index = i;
if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
face_index = i;
+
+ sid = rshader->input[i].spi_sid;
+
+ tmp = S_028644_SEMANTIC(sid);
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
+ rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
+ tmp |= S_028644_FLAT_SHADE(1);
+ }
+
+ if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
+ rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
+ tmp |= S_028644_PT_SPRITE_TEX(1);
+ }
+
+ if (rshader->input[i].centroid)
+ tmp |= S_028644_SEL_CENTROID(1);
+
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
+ tmp |= S_028644_SEL_LINEAR(1);
+
+ r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4,
+ tmp, 0xFFFFFFFF, NULL, 0);
}
db_shader_control = 0;
@@ -2134,6 +2159,8 @@ void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shad
r600_pipe_state_add_reg(rstate,
R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
0xFFFFFFFF, NULL, 0);
+
+ shader->sprite_coord_enable = rctx->sprite_coord_enable;
}
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)