diff options
author | Marek Olšák <[email protected]> | 2012-12-09 18:51:31 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-12-12 13:12:31 +0100 |
commit | d225d076a9807083ea065462390981b9514b6cfc (patch) | |
tree | ae80bb230a75ded9f9cb731718c3bea2319f52c6 /src/gallium/drivers/r600/r600_state.c | |
parent | 8df3855eed67302e83e4b181c4fa02183ccc185a (diff) |
r600g: suballocate memory for fetch shaders from a large buffer
Fetch shaders are usually destroyed at the context destruction by the state
tracker, so we can put them all in a large buffer without wasting memory.
This reduces the number of relocations sent to the kernel a little bit.
Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_state.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c index ab658da812a..9bfae4f2299 100644 --- a/src/gallium/drivers/r600/r600_state.c +++ b/src/gallium/drivers/r600/r600_state.c @@ -2117,11 +2117,11 @@ static void r600_emit_vertex_fetch_shader(struct r600_context *rctx, struct r600 { struct radeon_winsys_cs *cs = rctx->cs; struct r600_cso_state *state = (struct r600_cso_state*)a; - struct r600_resource *shader = (struct r600_resource*)state->cso; + struct r600_fetch_shader *shader = (struct r600_fetch_shader*)state->cso; - r600_write_context_reg(cs, R_028894_SQ_PGM_START_FS, 0); + r600_write_context_reg(cs, R_028894_SQ_PGM_START_FS, shader->offset >> 8); r600_write_value(cs, PKT3(PKT3_NOP, 0, 0)); - r600_write_value(cs, r600_context_bo_reloc(rctx, shader, RADEON_USAGE_READ)); + r600_write_value(cs, r600_context_bo_reloc(rctx, shader->buffer, RADEON_USAGE_READ)); } void r600_init_state_functions(struct r600_context *rctx) |