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authorJerome Glisse <[email protected]>2010-08-23 15:39:39 -0400
committerJerome Glisse <[email protected]>2010-08-23 15:42:32 -0400
commitbcf7f66a934ebd9c91da90d6e1f9b169c33c746c (patch)
tree3b6bf92aad60327e309bf9ca0c480e1858ae746d /src/gallium/drivers/r600/r600_state.c
parent6355ae2b80a01b1d58824ffeae0c638d917519c0 (diff)
r600g: export one component per pixel + r7xx uncompression shader
We need to always at least export one component (wether it's depth or color. Add valid r7xx shader program for depth decompression. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_state.c')
-rw-r--r--src/gallium/drivers/r600/r600_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index c3ef6267b25..12a61cacdad 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -775,7 +775,7 @@ static struct radeon_state *r600_db(struct r600_context *rctx)
rtex = (struct r600_resource_texture*)state->zsbuf->texture;
rtex->tilled = 1;
rtex->array_mode = 2;
- rtex->tile_type = 0;
+ rtex->tile_type = 1;
rtex->depth = 1;
rbuffer = &rtex->resource;