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authorDave Airlie <[email protected]>2017-11-13 14:10:25 +1000
committerDave Airlie <[email protected]>2017-11-14 06:16:06 +1000
commit53d5dda6f805f2bb6359872a7013b7c3293299f6 (patch)
tree5049011d31236b512bda7db4a655c8e321bd5af1 /src/gallium/drivers/r600/r600_shader.h
parentf3f8615d76b20ad66466b172a600e06b9a833729 (diff)
r600: add gs tri strip adjacency fix.
Like radeonsi: generate GS prolog to (partially) fix triangle strip adjacency rotation evergreen hw suffers from the same problem, so rotate the geometry inputs to fix this. This fixes: ./bin/glsl-1.50-geometry-primitive-types GL_TRIANGLE_STRIP_ADJACENCY on evergreen. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
-rw-r--r--src/gallium/drivers/r600/r600_shader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index 3fecda4c800..40719d9be5e 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -96,7 +96,7 @@ struct r600_shader {
boolean has_txq_cube_array_z_comp;
boolean uses_tex_buffers;
boolean gs_prim_id_input;
-
+ boolean gs_tri_strip_adj_fix;
uint8_t ps_conservative_z;
/* Size in bytes of a data item in the ring(s) (single vertex data).
@@ -143,6 +143,7 @@ union r600_shader_key {
} tcs;
struct {
unsigned first_atomic_counter:4;
+ unsigned tri_strip_adj_fix:1;
} gs;
};