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authorMarek Olšák <[email protected]>2012-01-23 03:43:54 +0100
committerMarek Olšák <[email protected]>2012-01-25 12:35:19 +0100
commitc2b800cf38b299c1ab1c53dc0e4ea00c7acef853 (patch)
treefa2295c0bd94ca8089a6d23bf5664c08a636c5a6 /src/gallium/drivers/r600/r600_shader.h
parent7023ed9e622a3a080ccc6a2739ba1ccd8775a345 (diff)
r600g: nuke the fallback for vertex and fragment color clamping
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
-rw-r--r--src/gallium/drivers/r600/r600_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index 323f94810f6..fd98d09da86 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -48,7 +48,6 @@ struct r600_shader {
boolean uses_kill;
boolean fs_write_all;
boolean vs_prohibit_ucps;
- boolean clamp_color;
boolean two_side;
unsigned nr_cbufs;
/* bit n is set if the shader writes gl_ClipDistance[n] */