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authorEdward O'Callaghan <[email protected]>2015-08-29 18:31:06 +1000
committerMarek Olšák <[email protected]>2015-08-30 11:40:26 +0200
commit7b6369eb69e688e5bf739dbe60452950a794f55d (patch)
treedce52271230192f235c945d47f98ebb5f357174e /src/gallium/drivers/r600/r600_shader.h
parent7dc8a3497fdf0fbd8ff4381712a54c2cd94bfbfc (diff)
r600g: Remove dead assigment to 'gs_input_prim' in shader state
Note that 'geometry shader properties' should be carried in the selector state over the shader state in any case. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
-rw-r--r--src/gallium/drivers/r600/r600_shader.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index 927bac57673..2b99b22a6b2 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -79,7 +79,6 @@ struct r600_shader {
boolean uses_index_registers;
/* geometry shader properties */
- unsigned gs_input_prim;
unsigned gs_output_prim;
unsigned gs_max_out_vertices;
unsigned gs_num_invocations;