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author | Jerome Glisse <[email protected]> | 2010-07-28 19:33:50 -0400 |
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committer | Jerome Glisse <[email protected]> | 2010-07-28 19:36:16 -0400 |
commit | 6f0f6c64596b7bbbfa96e8af6715565e37efa91e (patch) | |
tree | 7425d3eb814dfcf41f885005bf9f52cdbec5b071 /src/gallium/drivers/r600/r600_shader.h | |
parent | 6849916170c0275c13510251a7b217c20f2b993e (diff) |
r600g: split pipe state creating/binding from hw state creation
Split hw vs pipe states creation handling as hw states group doesn't
match pipe state group exactly. Right now be dumb about that and
rebuild all hw states on each draw call. More optimization on that
side coming.
Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
0 files changed, 0 insertions, 0 deletions