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authorJerome Glisse <[email protected]>2010-07-28 19:59:38 -0400
committerJerome Glisse <[email protected]>2010-07-28 19:59:38 -0400
commit35e044ab562b65aa53f9d9d7b5885e6a887774bb (patch)
tree7609cc9e28fff347ec110a5c1f642fe9ccf0079e /src/gallium/drivers/r600/r600_shader.h
parent6f0f6c64596b7bbbfa96e8af6715565e37efa91e (diff)
r600g: switch btw flat/linear interpolation
I am not sure how to properly handle flat shading regarding non color parameter to fragment shader. It seems we should still interpolate non color using linear interpolation and flat shade only apply to color. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.h')
-rw-r--r--src/gallium/drivers/r600/r600_shader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.h b/src/gallium/drivers/r600/r600_shader.h
index 23b6a83b9a9..ee0381e8bdd 100644
--- a/src/gallium/drivers/r600/r600_shader.h
+++ b/src/gallium/drivers/r600/r600_shader.h
@@ -29,6 +29,7 @@ struct r600_shader_io {
unsigned name;
unsigned gpr;
int sid;
+ unsigned interpolate;
};
struct r600_shader {