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author | Henri Verbeet <[email protected]> | 2011-01-30 18:57:39 +0100 |
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committer | Henri Verbeet <[email protected]> | 2011-01-30 18:59:13 +0100 |
commit | 38b54158b68479e1f97c8452ba0d67f50dce7582 (patch) | |
tree | a899fdb5944ccf2d3e59a80a470ca2cfc673ff4b /src/gallium/drivers/r600/r600_shader.c | |
parent | 3f0a966807f03a364edea0272ddf45f08ab7ce4f (diff) |
r600g: Update the flushed depth texture after drawing to the corresponding texture.
I know Jerome will probably rewrite the way depth textures work sometime
soon. For the time being this should at least make common depth texture usage
for shadowing work properly though.
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
0 files changed, 0 insertions, 0 deletions