diff options
author | Roland Scheidegger <[email protected]> | 2017-12-22 23:31:43 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2017-12-30 03:30:48 +0100 |
commit | eafaf136862db1c5c6a63e2127d553a38dcc63f2 (patch) | |
tree | 402ecf48fb6f30fd4614b067cbaa019509af4a34 /src/gallium/drivers/r600/r600_shader.c | |
parent | b0a6fd0274640b5e8ccfc95df0ed7383109f8cad (diff) |
r600: kill off native_integer shader ctx flag
Maybe upon a time it wasn't always true.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_shader.c | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 2650a33846e..c9247e1c286 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -350,7 +350,6 @@ struct r600_shader_ctx { int cs_grid_size_reg; bool cs_block_size_loaded, cs_grid_size_loaded; int fragcoord_input; - int native_integers; int next_ring_offset; int gs_out_ring_offset; int gs_next_vertex; @@ -998,22 +997,6 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx) d->Semantic.Name == TGSI_SEMANTIC_SAMPLEPOS) { break; /* Already handled from allocate_system_value_inputs */ } else if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) { - if (!ctx->native_integers) { - struct r600_bytecode_alu alu; - memset(&alu, 0, sizeof(struct r600_bytecode_alu)); - - alu.op = ALU_OP1_INT_TO_FLT; - alu.src[0].sel = 0; - alu.src[0].chan = 3; - - alu.dst.sel = 0; - alu.dst.chan = 3; - alu.dst.write = 1; - alu.last = 1; - - if ((r = r600_bytecode_add_alu(ctx->bc, &alu))) - return r; - } break; } else if (d->Semantic.Name == TGSI_SEMANTIC_VERTEXID) break; @@ -3128,7 +3111,6 @@ static int r600_shader_from_tgsi(struct r600_context *rctx, ctx.bc = &shader->bc; ctx.shader = shader; - ctx.native_integers = true; r600_bytecode_init(ctx.bc, rscreen->b.chip_class, rscreen->b.family, rscreen->has_compressed_msaa_texturing); |