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authorJerome Glisse <[email protected]>2010-08-21 22:49:22 -0400
committerJerome Glisse <[email protected]>2010-08-21 22:52:38 -0400
commit36efb86c0570d86d8dfce87fd2416125e0e91b40 (patch)
tree127f6694d20d068d819682e82f96d9ec59685cf3 /src/gallium/drivers/r600/r600_shader.c
parentae34a6393e6519dc32e53fa8407155e8679fc257 (diff)
r600g: partialy fix texturing from depth buffer + initial support for untiling
Partialy fix texturing from depth buffer, depth buffer is tiled following different tile organisation that color buffer. This properly set the tile type & array mode field of texture sampler when sampling from db resource. Add initial support to untiling buffer when transfering them, it's kind of broken by corruption the vertex buffer of previous draw. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index da1af6702c3..79fc04a9fe3 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -105,8 +105,8 @@ int r600_pipe_shader_create(struct pipe_context *ctx,
struct r600_screen *rscreen = r600_screen(ctx->screen);
int r;
-fprintf(stderr, "--------------------------------------------------------------\n");
-tgsi_dump(tokens, 0);
+//fprintf(stderr, "--------------------------------------------------------------\n");
+//tgsi_dump(tokens, 0);
if (rpshader == NULL)
return -ENOMEM;
rpshader->shader.family = radeon_get_family(rscreen->rw);
@@ -120,7 +120,7 @@ tgsi_dump(tokens, 0);
R600_ERR("building bytecode failed !\n");
return r;
}
-fprintf(stderr, "______________________________________________________________\n");
+//fprintf(stderr, "______________________________________________________________\n");
return 0;
}