diff options
author | Dave Airlie <[email protected]> | 2014-11-18 16:44:51 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2014-11-19 08:22:13 +1000 |
commit | 1830138cc04a2948b4cbc24b04faac3f6e195992 (patch) | |
tree | 1ffd39c8c80681dc0792f0885b2a8f6a271c40e3 /src/gallium/drivers/r600/r600_shader.c | |
parent | d4c342f67e128dd9c17e8ae48a44677baf546295 (diff) |
r600g: limit texture offset application to specific types (v2)
For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.
Fixes:
./bin/tex-miplevel-selection textureLodOffset 1DArray
./bin/tex-miplevel-selection textureLodOffset 2DArray
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 1DArrayShadow
./bin/tex-miplevel-selection textureOffset 2DArray
./bin/tex-miplevel-selection textureOffset(bias) 1DArray
./bin/tex-miplevel-selection textureOffset(bias) 2DArray
v2: rewrite to handle more cases and be consistent with code
above.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.3 10.4" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_shader.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index ab2a83871be..76daf2cbccb 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -5535,9 +5535,24 @@ static int tgsi_tex(struct r600_shader_ctx *ctx) /* texture offsets do not apply to other texture targets */ } } else { - offset_x = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleX] << 1; - offset_y = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleY] << 1; - offset_z = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleZ] << 1; + switch (inst->Texture.Texture) { + case TGSI_TEXTURE_3D: + offset_z = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleZ] << 1; + /* fallthrough */ + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_RECT: + case TGSI_TEXTURE_SHADOWRECT: + case TGSI_TEXTURE_2D_ARRAY: + case TGSI_TEXTURE_SHADOW2D_ARRAY: + offset_y = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleY] << 1; + /* fallthrough */ + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_SHADOW1D: + case TGSI_TEXTURE_1D_ARRAY: + case TGSI_TEXTURE_SHADOW1D_ARRAY: + offset_x = ctx->literals[4 * inst->TexOffsets[0].Index + inst->TexOffsets[0].SwizzleX] << 1; + } } } |