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authorJerome Glisse <[email protected]>2010-12-05 19:24:03 -0500
committerJerome Glisse <[email protected]>2010-12-06 15:50:50 -0500
commitafc56b1861c1dae4137493af4c0e6dacc6ee41f9 (patch)
tree78fa76b483f07d5aecc11be145703533e9e2ecc5 /src/gallium/drivers/r600/r600_shader.c
parentfa86fc564aea4e40c89f6fc889e6a5bf817634b3 (diff)
r600g: avoid useless shader rebuild at draw call
Avoid rebuilding constant shader state at each draw call, factor out spi update that might change at each draw call. Best would be to update spi only when revealent states change (likely only flat shading & sprite point). Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c36
1 files changed, 5 insertions, 31 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index e40cd1dbcf1..ab401e0f69b 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -44,6 +44,9 @@ static void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shade
rstate->nregs = 0;
/* so far never got proper semantic id from tgsi */
+ /* FIXME better to move this in config things so they get emited
+ * only one time per cs
+ */
for (i = 0; i < 10; i++) {
spi_vs_out_id[i] = 0;
}
@@ -112,31 +115,15 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
unsigned i, tmp, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1;
int pos_index = -1, face_index = -1;
- /* clear previous register */
rstate->nregs = 0;
for (i = 0; i < rshader->ninput; i++) {
- tmp = S_028644_SEMANTIC(r600_find_vs_semantic_index(&rctx->vs_shader->shader, rshader, i));
- if (rshader->input[i].centroid)
- tmp |= S_028644_SEL_CENTROID(1);
- if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
- tmp |= S_028644_SEL_LINEAR(1);
-
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
pos_index = i;
- if (rshader->input[i].name == TGSI_SEMANTIC_COLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_BCOLOR ||
- rshader->input[i].name == TGSI_SEMANTIC_POSITION) {
- tmp |= S_028644_FLAT_SHADE(rshader->flat_shade);
- }
if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
face_index = i;
- if (rshader->input[i].name == TGSI_SEMANTIC_GENERIC &&
- rctx->sprite_coord_enable & (1 << rshader->input[i].sid)) {
- tmp |= S_028644_PT_SPRITE_TEX(1);
- }
- r600_pipe_state_add_reg(rstate, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp, 0xFFFFFFFF, NULL);
}
+
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
r600_pipe_state_add_reg(rstate,
@@ -238,7 +225,6 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s
r600_bo_unmap(rctx->radeon, shader->bo);
}
/* build state */
- rshader->flat_shade = rctx->flatshade;
switch (rshader->processor_type) {
case TGSI_PROCESSOR_VERTEX:
if (rshader->family >= CHIP_CEDAR) {
@@ -257,7 +243,6 @@ static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *s
default:
return -EINVAL;
}
- r600_context_pipe_state_set(&rctx->ctx, &shader->rstate);
return 0;
}
@@ -317,17 +302,6 @@ int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *s
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
int r;
- if (shader == NULL)
- return -EINVAL;
- /* there should be enough input */
- if (rctx->vertex_elements->count < shader->shader.bc.nresource) {
- R600_ERR("%d resources provided, expecting %d\n",
- rctx->vertex_elements->count, shader->shader.bc.nresource);
- return -EINVAL;
- }
- r = r600_shader_update(ctx, shader);
- if (r)
- return r;
return r600_pipe_shader(ctx, shader);
}
@@ -359,7 +333,7 @@ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *s
}
//r600_bc_dump(&shader->shader.bc);
//fprintf(stderr, "______________________________________________________________\n");
- return 0;
+ return r600_pipe_shader(ctx, shader);
}
void