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authorHenri Verbeet <[email protected]>2011-03-14 22:07:44 +0100
committerHenri Verbeet <[email protected]>2011-03-14 22:15:56 +0100
commitc0ca43e507dce11bd4a78bc08a8e92997cd385bf (patch)
tree28b38ecf8ff2818a886f251b901f6d4603075ccf /src/gallium/drivers/r600/r600_shader.c
parent112ffdfd0734040a72b690a4ac4101f3211bb238 (diff)
r600g: Move r600_pipe_shader_vs() to r600_state.c.
The idea behind this is that anything touching registers should be in r600_state.c or evergreen_state.c. This is also consistent with evergreen_pipe_shader_vs(). Signed-off-by: Henri Verbeet <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c49
1 files changed, 0 insertions, 49 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 38360141658..3e87e24e5ff 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -34,55 +34,6 @@
#include <stdio.h>
#include <errno.h>
-static void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
-{
- struct r600_pipe_state *rstate = &shader->rstate;
- struct r600_shader *rshader = &shader->shader;
- unsigned spi_vs_out_id[10];
- unsigned i, tmp;
-
- /* clear previous register */
- rstate->nregs = 0;
-
- /* so far never got proper semantic id from tgsi */
- /* FIXME better to move this in config things so they get emited
- * only one time per cs
- */
- for (i = 0; i < 10; i++) {
- spi_vs_out_id[i] = 0;
- }
- for (i = 0; i < 32; i++) {
- tmp = i << ((i & 3) * 8);
- spi_vs_out_id[i / 4] |= tmp;
- }
- for (i = 0; i < 10; i++) {
- r600_pipe_state_add_reg(rstate,
- R_028614_SPI_VS_OUT_ID_0 + i * 4,
- spi_vs_out_id[i], 0xFFFFFFFF, NULL);
- }
-
- r600_pipe_state_add_reg(rstate,
- R_0286C4_SPI_VS_OUT_CONFIG,
- S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2),
- 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_028868_SQ_PGM_RESOURCES_VS,
- S_028868_NUM_GPRS(rshader->bc.ngpr) |
- S_028868_STACK_SIZE(rshader->bc.nstack),
- 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_0288D0_SQ_PGM_CF_OFFSET_VS,
- 0x00000000, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_028858_SQ_PGM_START_VS,
- r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
-
- r600_pipe_state_add_reg(rstate,
- R_03E200_SQ_LOOP_CONST_0 + (32 * 4), 0x01000FFF,
- 0xFFFFFFFF, NULL);
-
-}
-
int r600_find_vs_semantic_index(struct r600_shader *vs,
struct r600_shader *ps, int id)
{