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authorJerome Glisse <[email protected]>2010-08-04 17:37:59 -0400
committerJerome Glisse <[email protected]>2010-08-05 15:41:35 -0400
commit9c949d4a4dd43b7889e13bdf683bcf211f049ced (patch)
tree0059712f64b8121af96f025eeab3e6a1950df5b3 /src/gallium/drivers/r600/r600_shader.c
parent0633c2e68312c292607d6af22d94d67d2d141600 (diff)
r600g: don't use dynamic state allocation for states
Simplify state handly by avoiding state allocation. Next step is to allocate once for all context packet buffer and then avoid rebuilding pm4 packet each time (through use of combined crc) this would also avoid number of memcpy. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_shader.c')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 8da102cde07..f38aa7b4636 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -130,11 +130,12 @@ static int r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_context_sta
struct r600_shader *rshader = &rpshader->shader;
struct radeon_state *state;
unsigned i, tmp;
+ int r;
- rpshader->rstate = radeon_state_decref(rpshader->rstate);
- state = radeon_state(rscreen->rw, R600_VS_SHADER_TYPE, R600_VS_SHADER);
- if (state == NULL)
- return -ENOMEM;
+ r = radeon_state_init(&rpshader->rstate, rscreen->rw, R600_VS_SHADER_TYPE, R600_VS_SHADER);
+ if (r)
+ return r;
+ state = &rpshader->rstate;
for (i = 0; i < 10; i++) {
state->states[R600_VS_SHADER__SPI_VS_OUT_ID_0 + i] = 0;
}
@@ -145,11 +146,10 @@ static int r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_context_sta
}
state->states[R600_VS_SHADER__SPI_VS_OUT_CONFIG] = S_0286C4_VS_EXPORT_COUNT(rshader->noutput - 2);
state->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = S_028868_NUM_GPRS(rshader->bc.ngpr);
- rpshader->rstate = state;
- rpshader->rstate->bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
- rpshader->rstate->bo[1] = radeon_bo_incref(rscreen->rw, rpshader->bo);
- rpshader->rstate->nbo = 2;
- rpshader->rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rpshader->rstate.bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
+ rpshader->rstate.bo[1] = radeon_bo_incref(rscreen->rw, rpshader->bo);
+ rpshader->rstate.nbo = 2;
+ rpshader->rstate.placement[0] = RADEON_GEM_DOMAIN_GTT;
return radeon_state_pm4(state);
}
@@ -159,11 +159,12 @@ static int r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_context_sta
struct r600_shader *rshader = &rpshader->shader;
struct radeon_state *state;
unsigned i, tmp;
+ int r;
- rpshader->rstate = radeon_state_decref(rpshader->rstate);
- state = radeon_state(rscreen->rw, R600_PS_SHADER_TYPE, R600_PS_SHADER);
- if (state == NULL)
- return -ENOMEM;
+ r = radeon_state_init(&rpshader->rstate, rscreen->rw, R600_PS_SHADER_TYPE, R600_PS_SHADER);
+ if (r)
+ return r;
+ state = &rpshader->rstate;
for (i = 0; i < rshader->ninput; i++) {
tmp = S_028644_SEMANTIC(i);
tmp |= S_028644_SEL_CENTROID(1);
@@ -178,10 +179,9 @@ static int r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_context_sta
state->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_1] = 0x00000000;
state->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = S_028868_NUM_GPRS(rshader->bc.ngpr);
state->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002;
- rpshader->rstate = state;
- rpshader->rstate->bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
- rpshader->rstate->nbo = 1;
- rpshader->rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rpshader->rstate.bo[0] = radeon_bo_incref(rscreen->rw, rpshader->bo);
+ rpshader->rstate.nbo = 1;
+ rpshader->rstate.placement[0] = RADEON_GEM_DOMAIN_GTT;
return radeon_state_pm4(state);
}