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authorKeith Whitwell <[email protected]>2010-11-02 17:51:34 +0000
committerKeith Whitwell <[email protected]>2010-11-03 09:36:01 +0000
commitd4fab99c1c20334131b446b0032303a8b3c5c1a1 (patch)
tree71c00c3b48cdcd3e8439e6751ee708ccf42233a0 /src/gallium/drivers/r600/r600_resource.h
parent29c4a15bf61a76cd71ffa5b8f09706d0eab84281 (diff)
r600g: use a buffer in GTT as intermediate on texture up and downloads
Generalize the existing tiled_buffer path in texture transfers for use in some non-tiled up and downloads. Use a staging buffer, which the winsys will restrict to GTT memory. GTT buffers have the major advantage when they are mapped, they are cachable, which is a very nice property for downloads, usually the CPU will want to do look at the data it downloaded.
Diffstat (limited to 'src/gallium/drivers/r600/r600_resource.h')
-rw-r--r--src/gallium/drivers/r600/r600_resource.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_resource.h b/src/gallium/drivers/r600/r600_resource.h
index d152285815c..d24d5a102dd 100644
--- a/src/gallium/drivers/r600/r600_resource.h
+++ b/src/gallium/drivers/r600/r600_resource.h
@@ -35,7 +35,7 @@ struct r600_transfer {
/* Buffer transfer. */
struct pipe_transfer *buffer_transfer;
unsigned offset;
- struct pipe_resource *linear_texture;
+ struct pipe_resource *staging_texture;
};
/* This gets further specialized into either buffer or texture