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authorJerome Glisse <[email protected]>2010-08-30 17:56:59 -0400
committerJerome Glisse <[email protected]>2010-09-01 13:16:23 -0400
commit66e4cb1cd5a55402606a09417349d2be8b009e89 (patch)
treeb9c4e20211fbfc1a979667598f141116f4a5cebd /src/gallium/drivers/r600/r600_resource.h
parent15ce70252c5357081a61f3494261c7e343174301 (diff)
r600g: avoid dynamic allocation of states
Make state statically allocated, this kills a bunch of code and avoid intensive use of malloc/free. There is still a lot of useless duplicate function wrapping that can be kill. This doesn't improve yet performance, needs to avoid memcpy states in radeon_ctx_set_draw and to avoid rebuilding vs_resources, dsa, scissor, cb_cntl, ... states at each draw command. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_resource.h')
-rw-r--r--src/gallium/drivers/r600/r600_resource.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/drivers/r600/r600_resource.h b/src/gallium/drivers/r600/r600_resource.h
index 8078a83c35f..129667ad20f 100644
--- a/src/gallium/drivers/r600/r600_resource.h
+++ b/src/gallium/drivers/r600/r600_resource.h
@@ -56,10 +56,10 @@ struct r600_resource_texture {
unsigned depth;
unsigned dirty;
struct radeon_bo *uncompressed;
- struct radeon_state *scissor[PIPE_MAX_TEXTURE_LEVELS];
- struct radeon_state *cb[8][PIPE_MAX_TEXTURE_LEVELS];
- struct radeon_state *db[PIPE_MAX_TEXTURE_LEVELS];
- struct radeon_state *viewport[PIPE_MAX_TEXTURE_LEVELS];
+ struct radeon_state scissor[PIPE_MAX_TEXTURE_LEVELS];
+ struct radeon_state cb[8][PIPE_MAX_TEXTURE_LEVELS];
+ struct radeon_state db[PIPE_MAX_TEXTURE_LEVELS];
+ struct radeon_state viewport[PIPE_MAX_TEXTURE_LEVELS];
};
void r600_init_context_resource_functions(struct r600_context *r600);