diff options
author | Dave Airlie <[email protected]> | 2011-06-02 14:48:06 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2011-06-02 14:50:18 +1000 |
commit | 7f6672f6a737bc1c47e36c9567bd6d908855ce4d (patch) | |
tree | 8e25a620e4bb1627bd6b6997c274de24136a3ff6 /src/gallium/drivers/r600/r600_pipe.h | |
parent | 991dbd71fdcc95e42bc56097d2fef3a7df0e8eaa (diff) |
r600g: prepare for passing ctx into _r600_pipe_state_add_reg
This moves the functions down the file, and also adds a ctx parameter.
This is precursor patch just moving stuff around and getting it ready.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
-rw-r--r-- | src/gallium/drivers/r600/r600_pipe.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index 1102c5c72eb..ae809a28713 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -218,7 +218,7 @@ void evergreen_init_state_functions(struct r600_pipe_context *rctx); void evergreen_init_config(struct r600_pipe_context *rctx); void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); -void evergreen_fetch_shader(struct r600_vertex_element *ve); +void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve); void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx, @@ -259,7 +259,7 @@ void r600_init_state_functions(struct r600_pipe_context *rctx); void r600_init_config(struct r600_pipe_context *rctx); void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); -void r600_fetch_shader(struct r600_vertex_element *ve); +void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve); void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); void r600_polygon_offset_update(struct r600_pipe_context *rctx); void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx, |