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authorHenri Verbeet <[email protected]>2011-01-30 18:57:39 +0100
committerHenri Verbeet <[email protected]>2011-01-30 18:59:13 +0100
commit38b54158b68479e1f97c8452ba0d67f50dce7582 (patch)
treea899fdb5944ccf2d3e59a80a470ca2cfc673ff4b /src/gallium/drivers/r600/r600_pipe.h
parent3f0a966807f03a364edea0272ddf45f08ab7ce4f (diff)
r600g: Update the flushed depth texture after drawing to the corresponding texture.
I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though.
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
-rw-r--r--src/gallium/drivers/r600/r600_pipe.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
index cf4211cb8d3..beb4db12b08 100644
--- a/src/gallium/drivers/r600/r600_pipe.h
+++ b/src/gallium/drivers/r600/r600_pipe.h
@@ -171,6 +171,7 @@ struct r600_pipe_context {
unsigned vb_max_index;
struct r600_translate_context tran;
struct u_upload_mgr *upload_const;
+ bool blit;
};
struct r600_drawl {
@@ -197,6 +198,7 @@ void evergreen_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_flush_depth_textures(struct r600_pipe_context *rctx);
/* r600_buffer.c */
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,