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authorYuanhan Liu <[email protected]>2012-01-20 07:48:52 +0800
committerYuanhan Liu <[email protected]>2012-01-28 09:59:13 +0800
commiteaf360e5bffc5630789367020252cd12fe586177 (patch)
tree55370eabae63dfcca904454b212fe1bbcbc5f1bc /src/gallium/drivers/r600/r600_pipe.h
parentd250287d53c0dcd936ca632f4d991ffaac6693c2 (diff)
i965: fix inverted point sprite origin when rendering to FBO
When rendering to FBO, rendering is inverted. At the same time, we would also make sure the point sprite origin is inverted. Or, we will get an inverted result correspoinding to rendering to the default winsys FBO. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613 NOTE: This is a candidate for stable release branches. v2: add the simliar logic to ivb, too (comments from Ian) simplify the logic operation (comments from Brian) v3: pick a better comment from Eric use != for the logic instead of ^ (comments from Ian) Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
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