diff options
author | Marek Olšák <[email protected]> | 2012-08-09 17:17:18 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-08-15 19:20:58 +0200 |
commit | 94b634eca0e2bd32d4b5bd92d06d510eae8a5625 (patch) | |
tree | cc9defa420159e913f68b8e2cb3e9c50b3c303e7 /src/gallium/drivers/r600/r600_pipe.h | |
parent | 6d3ad2dd2ba3ccdd211dbc618404519930631be2 (diff) |
r600g: implement MSAA depth-stencil decompression and resolve
and integer textures, which are resolved the same as depth, I think.
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.h')
-rw-r--r-- | src/gallium/drivers/r600/r600_pipe.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h index 8887a982cfd..4cadab809ad 100644 --- a/src/gallium/drivers/r600/r600_pipe.h +++ b/src/gallium/drivers/r600/r600_pipe.h @@ -81,6 +81,7 @@ struct r600_db_misc_state { bool occlusion_query_enabled; bool flush_depthstencil_through_cb; bool copy_depth, copy_stencil; + unsigned copy_sample; }; struct r600_cb_misc_state { @@ -483,9 +484,11 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture, struct r600_resource_texture *staging, unsigned first_level, unsigned last_level, - unsigned first_layer, unsigned last_layer); + unsigned first_layer, unsigned last_layer, + unsigned first_sample, unsigned last_sample); void r600_flush_depth_textures(struct r600_context *rctx, struct r600_samplerview_state *textures); + /* r600_buffer.c */ bool r600_init_resource(struct r600_screen *rscreen, struct r600_resource *res, |