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authorMarek Olšák <[email protected]>2016-10-28 22:34:20 +0200
committerMarek Olšák <[email protected]>2016-11-15 20:23:40 +0100
commit72217d433599041f28bc30bb8e184647e7679e39 (patch)
tree1f58cb1e47a9d862611790bd82760125a57ddd78 /src/gallium/drivers/r600/r600_pipe.c
parente33440070a54cd3e67953ee8410c0edb62643c47 (diff)
gallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_pipe.c')
-rw-r--r--src/gallium/drivers/r600/r600_pipe.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 970a20e7b3a..adcb694f6d0 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -561,6 +561,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
/* due to a bug in the shader compiler, some loops hang