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author | Marek Olšák <[email protected]> | 2012-12-09 18:51:31 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-12-12 13:12:31 +0100 |
commit | d225d076a9807083ea065462390981b9514b6cfc (patch) | |
tree | ae80bb230a75ded9f9cb731718c3bea2319f52c6 /src/gallium/drivers/r600/r600_llvm.h | |
parent | 8df3855eed67302e83e4b181c4fa02183ccc185a (diff) |
r600g: suballocate memory for fetch shaders from a large buffer
Fetch shaders are usually destroyed at the context destruction by the state
tracker, so we can put them all in a large buffer without wasting memory.
This reduces the number of relocations sent to the kernel a little bit.
Tested-by: Aaron Watry <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_llvm.h')
0 files changed, 0 insertions, 0 deletions